Die Log-Datei ist nun sogar weniger ausführlich :/
Ich packe hier mal die CFG und Log rein, damit ihr es überprüfen könntet:
CFG:
[audio]
enable = 1
master_vol = 100
music_vol = 60
provider = Miles Fast 2D Positional Audio
sfx_vol = 100
speech_enable = 1
speech_vol = 100
sub_faction_accents = 1
[camera]
default_in_battle = rts
move = 50
restrict = 1
rotate = 50
[controls]
campaign_scroll_max_zoom = 30
campaign_scroll_min_zoom = 30
keyset = 0
[game]
advanced_stats_always = 1
advisor_verbosity = 0
ai_factions = follow
allusers = 0
auto_save = 1
blind_advisor = 0
campaign_map_game_speed = 99
campaign_map_speed_up = 0
campaign_num_time_play = 12
chat_msg_duration = 10000
disable_arrow_markers = 0
disable_events = 0
english = 0
event_cutscenes = 1
fatigue = 1
first_time_play = 0
gamespy_save_passwrd = 1
label_characters = 0
label_settlements = 1
micromanage_all_settlements = 1
morale = 1
mute_advisor = 0
no_campaign_battle_time_limit = 1
pref_factions_played = 4
tutorial_battle_played = 0
tutorial_path = norman_prologue/battle_of_hastings
unit_size = normal
unlimited_men_on_battlefield = 0
use_quickchat = 0
[hotseat]
autoresolve_battles = 1
disable_console = 1
disable_papal_elections = 1
passwords = 1
save_prefs = 1
update_ai_camera = 0
validate_diplomacy = 1
[network]
use_ip =
use_port = 27750
[ui]
SA_cards = show
buttons = show
full_battle_HUD = 1
radar = show
show_tooltips = 1
unit_cards = show
[video]
anisotropic_level = 4
anti_alias_mode = off
antialiasing = 0
assassination_movies = 1
autodetect = 0
battle_resolution = 1360 768
bloom = 1
building_detail = high
campaign_resolution = 1360 768
depth_shadows = 2
depth_shadows_resolution = 2
effect_quality = high
event_movies = 1
gamma = 119
grass_distance = 75
ground_buffers_per_node = 4
ground_cover_buffers_per_node = 4
infiltration_movies = 1
model_buffers_per_node = 4
no_background_fmv = 0
reflection = 1
sabotage_movies = 1
shader = 2
show_banners = 1
show_package_litter = 1
skip_mip_levels = 0
splashes = 1
sprite_buffers_per_node = 4
stencil_shadows = 1
subtitles = 0
terrain_quality = custom
texture_filtering = 2
unit_detail = high
vegetation = 1
vegetation_quality = high
vsync = 1
water_buffers_per_node = 4
widescreen = 0
[log]
log: *<trace>
LOG:
10:30:02.797 [system.rpt] [always] CPU: SSE2
10:30:02.820 [system.rpt] [always] ==== system log start, build date: Sep 5 2014 version development ===
10:30:02.890 [system.io] [always] mounted pack packs/data_0.pack
10:30:02.929 [system.io] [always] mounted pack packs/data_1.pack
10:30:03.035 [system.io] [always] mounted pack packs/data_2.pack
10:30:03.075 [system.io] [always] mounted pack packs/data_3.pack
10:30:03.204 [system.io] [always] mounted pack packs/data_4.pack
10:30:03.329 [system.io] [always] mounted pack packs/localized.pack
10:30:03.694 [system.rpt] [error] Medieval 2: Total War hat einen unbestimmten Fehler entdeckt und wird jetzt beendet.
[Medieval 2: Total War] Unbestimmter Fehler
Moderator: Moderatoren
- Elendil 03
- Aquilifer
- Beiträge: 2912
- Registriert: 24. Mai 2017 20:20
- Wohnort: Basel, Schweiz
Re: [Medieval 2: Total War] Unbestimmter Fehler
trace muss ohne die Kleiner/Grösser als-Zeichen (die ich als "Chevrons" bezeichnet habe: <,>) drinstehen. Und nimm den Doppelpunkt nach "log" raus, das war eine Unachtsamkeit meinerseits.
Elendil, Sohn des Amandil, genannt der Getreue, aus dem Hause Elros' und dem Geschlecht derer von Númenór, von Eru Allvaters Gnaden Hochkönig der Menschen der Hinnenlande, von Arnor und Gondor, Herr zu Annúminas und Osgiliath, in den Türmen der Sonne und des Mondes
Der Palast von Marrakesch
Mein M2TW-AAR
Wenn's nicht funkt, funzt's nicht!
Der Palast von Marrakesch
Mein M2TW-AAR
Wenn's nicht funkt, funzt's nicht!
Re: [Medieval 2: Total War] Unbestimmter Fehler
Steht wieder genau das Gleiche drin, wie ich bereits gepostet hatte :/