[Darkest Hour]TRP 1.02 RC1 für Darkest Hour 1.04 RC1

Moddingecke Submods für Darkest Hour

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[Darkest Hour]TRP 1.02 RC1 für Darkest Hour 1.04 RC1

Beitragvon DerStudti » 23. März 2015 00:05

Bild


TRP 1.02 RC1 für Darkest Hour 1.04 RC1

Nach Monaten des Werkelns im stillen Kämmerlein, einem mehrjährigen Team-MP und diversen internen Testläufen ist es nun soweit: TRP 1.02 für Darkest Hour 1.04 ist fertig.

Standen bei TRP 1.01 noch das neue Kampfsystem und die neu recherchierten OOBs im Vordergrund, so haben wir für Version 1.02 vor allem drei Schwerpunkte gesetzt:
- Balancing und Fehlerkorrektur
- Erweiterung des Eventsystems, v.a. neue spielerische Anreize
- Komplettüberarbeitung und Erweiterung von Marinemodellen und -techtree


Die Highlights sind im Einzelnen:

1) Feintuning am Kampfsystem und am Balancing

Wir haben an mehreren Aspekten des Kampfsystems geschraubt, wo es uns unausgewogen erschien:
- Die Luftkampfwerte wurden umskaliert, damit die Überlegenheit neuer Modelle nicht mehr derart erdrückend ist wie bisher.

Bild


- Begleitjäger erhöhen nun auch die Bodenverteidigung der an ihnen hängenden Einheit, was sich vor allem bei Marinebombardierungen positiv bemerkbar machen sollte.
- Die Reichweite von Transportflugzeugen wurde reduziert, um Fallschirmjäger seltener einsetzbar zu machen.
- Träger werden nun von schlechtem Wetter stark ausgebremst, um anderen Schiffen eine Möglichkeit zu geben, sie im Nahkampf zu stellen.
- Der Konvoi- und U-Boot-Kampf wurde neu ausbalanciert. Konvoiverluste treten nun verstärkt ein und U-Boote sind etwas haltbarer im Kampf gegen vergleichbar große Zerstörerflotten. (Leider hat die KI noch immer eine Vorliebe für zu kleine Flotten, weshalb wir empfehlen, im Einzelspielermodus eher auf kleine U-Boot-Flotten mit maximal 6 Booten zu setzen, wenn man die KI nicht zu schnell Schachmatt setzen will.)
- Bei der Bombardierung von Marineeinheiten verteilt sich der Schaden nun mehr. Es sollte nicht mehr so häufig passieren, dass die wertvollsten Großkampfschiffe zielsicher herausgeschossen werden, während der Rest unbehelligt bleibt.
- Auch an der Effizienz von Provinz- und Einheitenbombardierungen haben wir nachgeregelt.


2) Neue spielerische Anreize

- Bisher waren Luftflotten im Unterhalt nur halb so teuer wie Heereseinheiten. Diese Bevorzugung haben wir entfernt, um die Luftwaffen weltweit künftig etwas kleiner zu halten.
- Aus demselben Grund haben wir (bei identischen Gesamtkosten) die Bauzeit der Luftwaffe verlängert. Ein Serienbonus ist damit nun schwerer aufzubauen.
- Die Freilassung von Marionetten kostet nun mehr Unruhe. Gerade extrem mächtige Marionetten wie Russland waren bisher erheblich zu billig für die Vorteile, die sie boten. (Wir empfehlen aber weiterhin, auf das manuelle Freilassen von Staaten zu verzichten, wenn man es sich nicht zu einfach machen will.)
- An mehreren Stellen wurde die Karte überarbeitet, um (KI-)Engstellen und Blockademöglichkeiten (z.B. Straße von Kertsch) zu entfernen. Außerdem haben wir natürlich die Korrekturen übernommen, die das DH-Team an der Karte vorgenommen hat.
- Entscheidet man sich als GER für eine der "leichten" Besatzungspolitiken im Osten, so darf man nun nur noch mit erheblich abgeschwächten Freiwilligen-Einheiten aus den besetzten Gebieten rechnen. Es erwarten den Spieler nun Milizen und Kavallerie statt mechanisierter Infanterie...
- Die Kapitulationsbedingungen für SOV im historischen Besatzungspfad wurden ebenfalls verändert, um gerade im Kampf KI gegen KI bessere Siegchancen einzuräumen und MP-Spiele spannender zu machen.
- Die Baukosten für diverse Provinzverbesserungen (z.B. Raketentestgelände) wurden neu ausbalanciert.
- Der Bauaufwand für Konvois und Eskorten hat sich ebenfalls geändert.
- Um einige bisher unbeliebte Forschungen (Selbstfahrlafetten, Raketenartillerie) zu fördern und ahistorische Schwerpunkte (Deutsche Trägerflotte auf Augenhöhe mit den Alliierten...) weniger attraktiv zu machen, haben wir die Forschungskosten und -voraussetzungen dafür neu festgelegt.
- Garnisonen als rückwärtige Einheiten können nur noch MP- und Flakbrigaden tragen. Damit wollen wir Bau und Forschung der Flak fördern.
- Einheiten sammeln nun schneller Erfahrung.
- Sollte Nationen im Kriegsverlauf ihre Manpower ausgehen, so können sie nun einmalig ein "letztes Aufgebot" rekrutieren. Dies geht aber auf Kosten ihrer Wirtschaftsleistung.
- Der wichtigste Punkt in dieser Kategorie ist aber, dass wir Eventketten eingebaut und überarbeitet haben, um Anreize für den Kampf auf bestimmten Schauplätzen zu schaffen:
=> Die IK-Verlagerung in Russland ist nun ein Wettrennen: Die Rote Armee muss die Ausgangsprovinzen nun so lange halten, bis die IK erfolgreich abgebaut werden konnten. Damit wollen wir erreichen, dass SOV-Spieler nicht einfach nur in die Tiefe des Raums ausweichen, sondern sich möglichst früh zum Kampf stellen. GER-Spieler hingegen sollen nicht mehr nur auf die Vernichtung der Roten Armee bedacht sein, sondern auch auf die Eroberung von IK-Provinzen, um damit deren Abbau zu verhindern.
=> Wer bislang gerne auf den Griechenland-Feldzug verzichtet hat, muss nun damit rechnen, dass sich das Land genau dann den Alliierten zuwendet, wenn man es am wenigsten gebrauchen kann...
=> Auch auf die Besetzung Norwegens wurde bisher gerne verzichtet, weil die lange Küste Sicherungseinheiten bindet. Je mehr Teile von Norwegen das Deutsche Reich nun aber kontrolliert, desto höher ist in TRP 1.02 die Chance, dass die nordatlantischen Lend-Lease-Lieferungen an die Sowjetunion ganz oder teilweise ausfallen.
=> Auch Großbritannien kann sich nun nicht mehr darauf verlassen, dass die amerikanischen Lieferungen ungestört ankommen: Zeigt die Achse Präsenz im Nordatlantik, so kann es leicht passieren, dass die Lieferungen unterbrochen werden. Damit wollen wir erreichen, dass beide Seiten einen aktiven Kampf zur See führen.

Bild


3) Optische und konzeptuelle Ergänzungen, neue Events

- Aser hat dutzende von Leader-Dateien und hunderte Bilder überarbeitet. Vielen Dank dafür!
- Bei der Gelegenheit haben wir uns von den alten Trait-Abkürzungen in den Kommandantennamen verabschiedet. Dank der Sortierfunktion von Darkest Hour brauchen wir sie nicht mehr.
- Viele Länder haben neue Modellnamen, -bilder und -icons erhalten.
- Dasselbe gilt für Techteams.

Bild


- Einige Länder haben nun zusätzliche, eigene Erfahrungssymbole für ihre Einheiten statt der gewohnten Sternchen.
- Großbritannien und die USA verfügen nun über zusätzliche Elite-Einheiten. (Gurkha Rifles, Rangers und First Special Service Force)

Bild


- Diverse Eventketten wurden entweder neu hinzugefügt (Polnische Exil-Armee, Übernahme der norwegischen Handelsflotte, Sieg Finnlands im Fortsetzungskrieg,...) oder umgeschrieben (Chindits).
- Mehrere neue Info-Events erklären einige der TRP-Eigenheiten.


4) Neugestaltung der Marine

Das Großprojekt dieser Version ist die Neugestaltung der TRP-Marine. Monatelange Recherchen und einige unkonventionelle Ideen sind in dieses Vorhaben eingeflossen, und wir hoffen, dass Ihr genauso begeistert vom Ergenbnis sein werdet wie wir stolz darauf sind.

4a) Mehr Modelle
Bisher stand in TRP das Modell 0 für alle Schiffe, die vor den 1930er Jahren in Dienst gestellt wurden. Bei Trägern, die ihre Entwicklung erst zu dieser Zeit so richtig begonnen, war das angemessen. Für die anderen Typen jedoch mangelte es hier eindeutig an Differenzierung. Gerade Schlachtschiffe und Schlachtkreuzer hatten ihre "große Zeit" da bereits hinter sich und waren in den letzten Zügen ihrer Entwicklung. Um diesem Zustand Rechnung zu tragen, haben wir die Techtrees und Modellreihen ausgebaut. Die Modellpalette reicht nun von der Jahrhundertwende bis in die frühen 60er Jahre. Darin enthalten sind auch mehrere "Sondermodelle", die von der normalen Konzeption abweichen, vor allem bei den schweren Kreuzern. Diese begannen ihre Karriere eigentlich erst im ersten Weltkrieg. Die Modelle vorher nutzen wir nun zur Abbildung von (ähnlich schweren) Küstenpanzerschiffen und Monitoren.

Bild


4b) Neue Einheitentypen
Einige Einheiten waren aber selbst mit Sondermodellen nicht in das bisherige Typenschema zu quetschen, einfach weil sie zu verschieden waren und außerdem zu zahlreich waren. Deswegen haben wir zwei neue Einheitentypen bei der Marine eingeführt.
Den ersten Typ bilden die U-Kreuzer. Hierunter verstehen wir U-Boote mit sehr großer Verdrängung und ausgeprägter Artilleriebewaffnung, die für den Hochseeeinsatz ausgelegt waren. Oft waren sie auch mit Bordflugzeugen bestückt. Wir fanden diesen Typ gerade im Pazifik, aber auch im Mittelmeer in größerer Zahl. Sein Einbau erlaubt es uns, den qualitativen Unterschied z.B. zwischen japanischer und sowjetischer U-Boot-Flotte besser darzustellen.
Beim zweiten neuen Typ handelt es sich um die Großzerstörer. Insbesondere Frankreich, Japan, Italien und das Deutsche Reich bauten diese Schiffe schon vor Kriegsausbruch in großer Anzahl. Bei Briten und Amerikanern fand man sie hingegen kaum, und wenn, dann nur in der "Destroyer Leader" - Rolle. Im Gegensatz zu den relativ kleinen "normalen" Zerstörern waren die Großzerstörer in vielen Dingen den leichten Kreuzern ähnlich. Ihre Bewaffnung war schwerer, ihre Verdrängung und Einsatzreichweite höher, ihre Geschwindigkeit oft erstaunlich. Im Spiel empfehlen sie sich - abgesehen von den frühen Modellen, mit denen wir Sloops bzw. Avisos simulieren - als günstige Begleitschiffe für schnelle Kreuzerflotten. Auch mit diesem neuen Typ können wir die Unterschiede der verschiedenen Marinen nun viel besser hervorheben als bislang.

Bild

Bild


4c) Nationenspezifische Einheiten
Zwei Fälle historischer Schiffsklassen wichen so vom Trend in anderen Ländern zur selben Zeit ab, dass wir uns entschlossen, ihnen etwas komplett Neues zu gönnen: Nationenspezifische Einheiten. Sie können nur von einer bestimmten Nation gebaut werden und ersetzen dafür das jeweilige Standardmodell der Technologiestufe. Dem Deutschen Reich stehen die Panzerschiffe der Deutschland-Klasse anstelle konventioneller Schwerer Kreuzer 1930 zur Verfügung. Sie sind langsamer und etwas teurer, dafür aber schlagkräftiger und verfügen über eine größere Reichweite. Japan nutzt anstelle des konventionellen Trägers 1943 den schweren Träger der Shinano-Klasse. Er ist ist teurer und langsamer, besitzt aber bessere Verteidigungswerte.

Bild


4d) Modernisierbare Schiffe
Heer und Luftwaffe in HoI2 lassen sich modernisieren, Schiffe nicht. Dieser Grundsatz gilt seit fast einem Jahrzehnt. In TRP haben wir mit dieser alten Regel gebrochen. Bestimmte Großkampfschiffe lassen sich nun auf genau dieselbe Weise modernisieren wie Flugzeuge und Panzer. Auf eine generelle Modernisierungsfreigabe haben wir verzichtet, um Bauanreize für neue Modelle zu erhalten, aber jeder Spieler kann nun genau das tun, was Japan und Italien damals taten: Sie passten sich an die Baubeschränkungen der Flottenverträge an und rekostruierten ihre vorhandenen Schiffe so umfassend, wie es die Technik erlaubte. Geschwindigkeit, Panzerung und Feuerreichweite wurden gesteigert. Aus Schlachtkreuzern wurden schnelle Schlachtschiffe. In TRP gibt man einmalig den Umbau der Schiffe frei, weist IK zu und solange die Schiffe im Hafen liegen, werden sie schrittweise bis auf 100% auf das Upgrademodell modernisiert. Dies kostet viel und dauert lange, wertet aber die Bestandsflotte erheblich auf. Modernisiert werden können Schlachtschiffe und Schlachtkreuzer der Modelle 1908, 1914 und 1918.

Bild


Außerdem wurden leichte OOB-Korrekturen durchgeführt. Unter anderem sind nun die Eskortenzahlen weltweit historisch korrekt und die Größe der Handelsmarinen ist - zumindest für die Größmächte - im passenden Verhältnis zueinander.

Insgesamt erhoffen wir uns von den Änderungen nicht nur mehr historische Korrektheit, sondern auch neue Bauanreize gerade für die Achsenmächte. Der Qualitäts- und Kampfwertabstand zu den Alliierten ist nun größer, was auch teure Neubauten attraktiver macht.

Ach ja...natürlich haben wir für alle neuen Schiffstypen und Modelle der großen Nationen nun auch nationenspezifische Icons im Spiel.:)


Spoiler (Öffnen)
Download und Installation:
- Voraussetzung: Darkest Hour 1.04
- Download hier [422 MB]
- Entpacken in's MODS-Verzeichnis von Darkest Hour.
- Im DH-Startmenü "TRP 102" als Mod auswählen und starten. Checksumme: YIYB


17.01.2016: TRP 1.03 wurde veröffentlicht!



Viel Spaß!
Zuletzt geändert von DerStudti am 22. Januar 2016 00:44, insgesamt 2-mal geändert.

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Re: [Darkest Hour]TRP 1.02 RC1 für Darkest Hour 1.04 RC1

Beitragvon Ardrianer » 23. März 2015 06:50

Schaut gut aus! Muss ich irgendwann mal wieder anspielen.
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Re: [Darkest Hour]TRP 1.02 RC1 für Darkest Hour 1.04 RC1

Beitragvon Sarge » 21. April 2015 20:56

Hallo

Ich habe es mir auch mal installiert weil mich das mit der Modernisierung der Schiffen neugierig gemacht hat. Verstehe ich das richtig dass das über Modernisierungs IK läuft und nicht über bsw. BB1 entfernen und in x Tagen durch BB4 ersetzen?

Sarge

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Re: [Darkest Hour]TRP 1.02 RC1 für Darkest Hour 1.04 RC1

Beitragvon DerStudti » 21. April 2015 22:00

Korrekt. Man gibt per Decision die Modernisierung frei, gibt IK dafür frei und solange wie die Schiffe im Dock liegen, werden sie nun schrittweise modernisiert.

Viel Spaß beim Testen!

Manko.Kapak
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Re: [Darkest Hour]TRP 1.02 RC1 für Darkest Hour 1.04 RC1

Beitragvon Manko.Kapak » 12. Mai 2015 20:23

Aloha Leute,
ich kriege es einfach ums verrecken nicht hin die MOD zu saugen. Sobald ich auf den entsprechenden link klicke werde ich zurück auf die Ausgangsseite geworfen. Ich habe es mit Firefox und Chrome versucht. Ich bin so froh endlich eine Mod gefunden zu haben die das Spiel wieder in die Realität holt, nachdem ich die FinalMod wohl für alle Zeiten verloren habe. Die suche ich nämlich seit über einem Jahr vergeblich.
Für mich lebt das Spiel einfach von seiner Nähe zur Realität und die erhoffe ich mir eben auch von dieser Mod. Wenn mir also jemand erklären könnte weshalb mein Rechner mich immer wieder auf die Ausgangsforenseite zurück wirft und oder alternative Spiegel im Angebot hat wäre ich sehr dankbar. Genau so dankbar wäre ich wenn mir jemand sagen könnte ob ich die FinalMod irgendwo noch bekommen könnte.

Grüße

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Re: [Darkest Hour]TRP 1.02 RC1 für Darkest Hour 1.04 RC1

Beitragvon Horgan » 12. Mai 2015 20:42

Versuch mal hier: http://www.totalrealismproject.com/dload.php?action=download&file_id=110

EDIT: OK, mag die andere Website so nicht.. ..dann hier: http://www.totalrealismproject.com/dloa ... ile_id=110

Unter dem 1. Post ist ein Button "Download", der funktioniert bei mir.

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Re: [Darkest Hour]TRP 1.02 RC1 für Darkest Hour 1.04 RC1

Beitragvon Manko.Kapak » 12. Mai 2015 20:45

"You can not download this file directly from another Site!" steht als einziges auf der Seite wenn ich deinen link anklicke.

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Re: [Darkest Hour]TRP 1.02 RC1 für Darkest Hour 1.04 RC1

Beitragvon Horgan » 12. Mai 2015 20:47

Ja, hatte ich gesehen, schau mal bitte mein EDIT in meiner Antwort. ^^

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Re: [Darkest Hour]TRP 1.02 RC1 für Darkest Hour 1.04 RC1

Beitragvon Manko.Kapak » 12. Mai 2015 21:35

Es klappt. :-)
Vielen, lieben dank. Wenn jetzt noch wer etwas zur FinalMod zu HOI II weiß, bin ich restlos glücklich.

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Re: [Darkest Hour]TRP 1.02 RC1 für Darkest Hour 1.04 RC1

Beitragvon DerStudti » 13. Mai 2015 10:35

Danke für die Hilfe, Horgan! Ich wusste ja gar nicht, dass Du unseren Thread so aktiv verfolgst... :)
Leider haben wir auf der TRP-Seite offensichtlich einige Inkompatibilitäten mit gewissen Browsern und Konfigurationen. Insbesondere Chrome scheint betroffen zu sein. Unser (Freizeit-)Admin ist informiert, kommt aber auch nicht so recht hinter das Problem. Im Fall der Fälle bitte einfach bei mir Bescheid geben (per PN oder im Thread).

Was den Final angeht, so wird er IMHO schon seit Jahren nicht mehr weiterentwickelt. Die letzte Version dürfte 1.3 oder 1.4 sein, ich denke sogar noch für HoI2 Vanilla oder im besten Fall für Doomsday. Seit damals 701 spurlos und ohne Ankündigung verschwand (was ja auch zum Ende des paradox-games.de-Forums führte), liegt die Mod wohl brach. Vielleicht liest ja jemand mit, der die alte Version noch im Archiv hat. Ich schau' auch (sobald möglich) mal auf meinem NAS nach.

Achja, viel Spaß mit TRP!

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Re: [Darkest Hour]TRP 1.02 RC1 für Darkest Hour 1.04 RC1

Beitragvon Sarge » 14. Mai 2015 12:01

Einmal Final, wie gewünscht:

http://www.file-upload.net/download-106 ... 4.uha.html

Ist mit WinUHA gepackt und läuft mit DD.

Bis dann
Sarge

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Re: [Darkest Hour]TRP 1.02 RC1 für Darkest Hour 1.04 RC1

Beitragvon nickname » 16. Mai 2015 16:22

Hab mir den TRP jetzt auch mal angesehen.

Erstmal mit der Marine sehr nett. Nur ist mir aufgefallen, dass eine der Schiffsklassen bei den Briten satte 2500 IK-Tage für das Upgrade benötigt. Von 36 an 7 volle Jahre? Gehe ja noch mit der Hood konform, die irgendwann 40/41 fertig wird. Aber 43/44?
Na gut...
Außerdem scheint es mir so, dass kein bestehendes Schiff bei Deutschland von der Modernisierung betroffen ist, oder?


Ein Bug ist mir dann aber auch noch aufgefallen.
Ich habe einen Save mit Indien geladen und dort gibt es das Event mit den indischen Offizieren für die birt. Armee. Sobald ich dort auch nur über die Anzeige komme (sodass die Eventbedingungen näher ausgeführt werden) crasht das ganze Spiel.
Ich hau mal mein Savedebug als Code hier rein.

Code: Alles auswählen

DirectDraw object created
About to Initialize video!

Setting Mode.
Mode Set.
Video Initialized!

Backbuffer cleared

Fonts Initialized!

Loadimage!

Loadimage used!

Starting to Initialize sound!

Sound fully initialized!

Network initialized!

MainPalettes initialized!

Core GFX initialized!

Initialising Map!

Map okay.


Parsing division_types.txt... Done!

Parsing brigade_types.txt... Done!

Brigade Sub Types{
}

Reading unit model files...{
infantry ('db\units\divisions\infantry.txt'): 9 model(s) loaded (0 to 8).
cavalry ('db\units\divisions\cavalry.txt'): 7 model(s) loaded (0 to 6).
motorized ('db\units\divisions\motorized.txt'): 8 model(s) loaded (0 to 7).
mechanized ('db\units\divisions\mechanized.txt'): 7 model(s) loaded (0 to 6).
light_armor ('db\units\divisions\light_armor.txt'): 12 model(s) loaded (0 to 11).
armor ('db\units\divisions\armor.txt'): 12 model(s) loaded (0 to 11).
paratrooper ('db\units\divisions\paratrooper.txt'): 8 model(s) loaded (0 to 7).
marine ('db\units\divisions\marine.txt'): 8 model(s) loaded (0 to 7).
bergsjaeger ('db\units\divisions\bergsjaeger.txt'): 8 model(s) loaded (0 to 7).
garrison ('db\units\divisions\garrison.txt'): 9 model(s) loaded (0 to 8).
hq ('db\units\divisions\hq.txt'): 5 model(s) loaded (0 to 4).
militia ('db\units\divisions\militia.txt'): 9 model(s) loaded (0 to 8).
multi_role ('db\units\divisions\multi_role.txt'): 10 model(s) loaded (0 to 9).
interceptor ('db\units\divisions\interceptor.txt'): 10 model(s) loaded (0 to 9).
strategic_bomber ('db\units\divisions\strategic_bomber.txt'): 9 model(s) loaded (0 to 8).
tactical_bomber ('db\units\divisions\tactical_bomber.txt'): 10 model(s) loaded (0 to 9).
naval_bomber ('db\units\divisions\naval_bomber.txt'): 10 model(s) loaded (0 to 9).
cas ('db\units\divisions\cas.txt'): (max brigades set to 1) 9 model(s) loaded (0 to 8).
transport_plane ('db\units\divisions\transport_plane.txt'): (max brigades set to 1) 5 model(s) loaded (0 to 4).
flying_bomb ('db\units\divisions\flying_bomb.txt'): 1 model(s) loaded (0 to 0).
flying_rocket ('db\units\divisions\flying_rocket.txt'): 3 model(s) loaded (0 to 2).
battleship ('db\units\divisions\battleship.txt'): (max brigades set to 5) 14 model(s) loaded (0 to 13).
light_cruiser ('db\units\divisions\light_cruiser.txt'): (max brigades set to 5) 10 model(s) loaded (0 to 9).
heavy_cruiser ('db\units\divisions\heavy_cruiser.txt'): (max brigades set to 5) 12 model(s) loaded (0 to 11).
battlecruiser ('db\units\divisions\battlecruiser.txt'): (max brigades set to 5) 8 model(s) loaded (0 to 7).
destroyer ('db\units\divisions\destroyer.txt'):   ERROR : Invalid brigade type [naval_torpedoes_s4] in Mods\TRP 102\db\units\divisions\destroyer.txt, line 7!
 (max brigades set to 4) 9 model(s) loaded (0 to 8).
carrier ('db\units\divisions\carrier.txt'): (max brigades set to 3) 9 model(s) loaded (0 to 8).
escort_carrier ('db\units\divisions\escort_carrier.txt'): (max brigades set to 2) 9 model(s) loaded (0 to 8).
submarine ('db\units\divisions\submarine.txt'): 11 model(s) loaded (0 to 10).
nuclear_submarine ('db\units\divisions\nuclear_submarine.txt'): 9 model(s) loaded (0 to 8).
transport ('db\units\divisions\transport.txt'): (max brigades set to 1) 6 model(s) loaded (0 to 5).
light_carrier ('db\units\divisions\light_carrier.txt'): (max brigades set to 3) 9 model(s) loaded (0 to 8).
rocket_interceptor ('db\units\divisions\rocket_interceptor.txt'): 2 model(s) loaded (0 to 1).
d_rsv_33 ('db\units\divisions\d_rsv_33.txt'): 1 model(s) loaded (0 to 0).
d_rsv_34 ('db\units\divisions\d_rsv_34.txt'): 1 model(s) loaded (0 to 0).
d_rsv_35 ('db\units\divisions\d_rsv_35.txt'): 1 model(s) loaded (0 to 0).
d_rsv_36 ('db\units\divisions\d_rsv_36.txt'): 1 model(s) loaded (0 to 0).
d_rsv_37 ('db\units\divisions\d_rsv_37.txt'): 1 model(s) loaded (0 to 0).
d_rsv_38 ('db\units\divisions\d_rsv_38.txt'): 1 model(s) loaded (0 to 0).
d_rsv_39 ('db\units\divisions\d_rsv_39.txt'): 1 model(s) loaded (0 to 0).
d_rsv_40 ('db\units\divisions\d_rsv_40.txt'): 1 model(s) loaded (0 to 0).
d_01 ('db\units\divisions\d_01.txt'): (max brigades set to 0) 10 model(s) loaded (0 to 9).
d_02 ('db\units\divisions\d_02.txt'): 9 model(s) loaded (0 to 8).
d_03 ('db\units\divisions\d_03.txt'): 9 model(s) loaded (0 to 8).
d_04 ('db\units\divisions\d_04.txt'): 7 model(s) loaded (0 to 6).
d_05 ('db\units\divisions\d_05.txt'): 8 model(s) loaded (0 to 7).
d_06 ('db\units\divisions\d_06.txt'): 7 model(s) loaded (0 to 6).
d_07 ('db\units\divisions\d_07.txt'): 8 model(s) loaded (0 to 7).
d_08 ('db\units\divisions\d_08.txt'): 4 model(s) loaded (0 to 3).
d_09 ('db\units\divisions\d_09.txt'): (max brigades set to 5) 10 model(s) loaded (0 to 9).
Units models read is complete. 357 models loaded in total.

}

Reading brigade model files...{
none ('db\units\brigades\none.txt'): 1 model(s) loaded (0 to 0).
artillery ('db\units\brigades\artillery.txt'): 10 model(s) loaded (0 to 9).
sp_artillery ('db\units\brigades\sp_artillery.txt'): 9 model(s) loaded (0 to 8).
rocket_artillery ('db\units\brigades\rocket_artillery.txt'): 7 model(s) loaded (0 to 6).
sp_rct_artillery ('db\units\brigades\sp_rct_artillery.txt'): 7 model(s) loaded (0 to 6).
anti_tank ('db\units\brigades\anti_tank.txt'): 8 model(s) loaded (0 to 7).
tank_destroyer ('db\units\brigades\tank_destroyer.txt'): 9 model(s) loaded (0 to 8).
light_armor_brigade ('db\units\brigades\light_armor_brigade.txt'): 17 model(s) loaded (0 to 16).
heavy_armor ('db\units\brigades\heavy_armor.txt'): 17 model(s) loaded (0 to 16).
super_heavy_armor ('db\units\brigades\super_heavy_armor.txt'): 8 model(s) loaded (0 to 7).
armored_car ('db\units\brigades\armored_car.txt'): 7 model(s) loaded (0 to 6).
anti_air ('db\units\brigades\anti_air.txt'): 7 model(s) loaded (0 to 6).
police ('db\units\brigades\police.txt'): 7 model(s) loaded (0 to 6).
engineer ('db\units\brigades\engineer.txt'): 6 model(s) loaded (0 to 5).
cag ('db\units\brigades\cag.txt'): 9 model(s) loaded (0 to 8).
escort ('db\units\brigades\escort.txt'): 10 model(s) loaded (0 to 9).
naval_asw ('db\units\brigades\naval_asw.txt'): 7 model(s) loaded (0 to 6).
naval_anti_air_s ('db\units\brigades\naval_anti_air_s.txt'): 4 model(s) loaded (0 to 3).
naval_radar_s ('db\units\brigades\naval_radar_s.txt'): 3 model(s) loaded (0 to 2).
naval_fire_controll_s ('db\units\brigades\naval_fire_controll_s.txt'): 4 model(s) loaded (0 to 3).
naval_improved_hull_s ('db\units\brigades\naval_improved_hull_s.txt'): 3 model(s) loaded (0 to 2).
naval_torpedoes_s ('db\units\brigades\naval_torpedoes_s.txt'): 6 model(s) loaded (0 to 5).
naval_anti_air_l ('db\units\brigades\naval_anti_air_l.txt'): 7 model(s) loaded (0 to 6).
naval_radar_l ('db\units\brigades\naval_radar_l.txt'): 3 model(s) loaded (0 to 2).
naval_fire_controll_l ('db\units\brigades\naval_fire_controll_l.txt'): 4 model(s) loaded (0 to 3).
naval_improved_hull_l ('db\units\brigades\naval_improved_hull_l.txt'): 3 model(s) loaded (0 to 2).
naval_torpedoes_l ('db\units\brigades\naval_torpedoes_l.txt'): 2 model(s) loaded (0 to 1).
cavalry_brigade ('db\units\brigades\cavalry_brigade.txt'):sp_anti_air ('db\units\brigades\sp_anti_air.txt'): 8 model(s) loaded (0 to 7).
medium_armor ('db\units\brigades\medium_armor.txt'): 8 model(s) loaded (0 to 7).
floatplane ('db\units\brigades\floatplane.txt'): 2 model(s) loaded (0 to 1).
light_cag ('db\units\brigades\light_cag.txt'): 9 model(s) loaded (0 to 8).
amph_armor ('db\units\brigades\amph_armor.txt'):glider_armor ('db\units\brigades\glider_armor.txt'):glider_artillery ('db\units\brigades\glider_artillery.txt'):super_heavy_artillery ('db\units\brigades\super_heavy_artillery.txt'):b_rsv_36 ('db\units\brigades\b_rsv_36.txt'): 1 model(s) loaded (0 to 0).
b_rsv_37 ('db\units\brigades\b_rsv_37.txt'): 1 model(s) loaded (0 to 0).
b_rsv_38 ('db\units\brigades\b_rsv_38.txt'): 1 model(s) loaded (0 to 0).
b_rsv_39 ('db\units\brigades\b_rsv_39.txt'): 1 model(s) loaded (0 to 0).
b_rsv_40 ('db\units\brigades\b_rsv_40.txt'): 1 model(s) loaded (0 to 0).

}

Loading minister personalities...
The generic minister personality is loaded and set.
Loading minister personalities DONE. 85 personalities loaded.


Calculating minister personality values...{
'Generic minister' (ID 0): -1 (user specified)
'Voreingenommener Intellektueller' (ID 1): 42
'Ideologischer Kreuzritter' (ID 2): 61
'Zaghafter Angestellter' (ID 3): 56
'Brutaler Eisenfresser' (ID 4): 30
'Großer Kompromissler' (ID 5): 143
'Generalstabsmitglied' (ID 6): 28
'Der Mantel-und-Degen-Planer' (ID 7): 15
'Verwaltungsgenie' (ID 8): 80
'Ressourcen-Industrialist' (ID 9): 60
'Laissez-Faire-Kapitalist' (ID 10): 80
'Theoretischer Wissenschaftler' (ID 11): 20
'Kriegsunternehmer' (ID 12): 80
'Schlachtflotten-Befürworter' (ID 13): 20
'U-Boot-Befürworter' (ID 14): 30
'Panzerbefürworter' (ID 15): 20
'Infanteriebefürworter' (ID 16): 20
'Luft-Boden-Befürworter' (ID 17): 10
'Luft-See-Befürworter' (ID 18): 8
'Befürworter strategischer Luftangriffe' (ID 19): 10
'Schweigsamer Anwalt' (ID 20): 20
'Mitleidiger Gentleman' (ID 21): 110
'Verbrechensbekämpfer' (ID 22): 40
'Fürst des Schreckens' (ID 23): -10
'Verräter' (ID 24): -1 (user specified)
'Mann des Volkes' (ID 25): 90
'Effizienter Soziopath' (ID 26): -20
'Technikspezialist' (ID 27): 120
'Logistikspezialist' (ID 28): 250
'Politikspezialist' (ID 29): 70
'Düsteres Rätsel' (ID 30): 65
'Industriespezialist' (ID 31): 60
'Marine-Aufklärungsspezialist' (ID 32): 206
'Schule des Manövers' (ID 33): 50
'Schule der Feuerunterstützung' (ID 34): 17
'Schule des Massenkampfs' (ID 35): 120
'Schule der Psychologie' (ID 36): 310
'Schule der defensiven Kriegsführung' (ID 37): 120
'Elastische Verteidigungsdoktrin' (ID 38): 47
'Doktrin der statischen Verteidigung' (ID 39): 53
'Entscheidungsschlacht-Doktrin' (ID 40): 50
'Armoured Spearhead -Doktrin' (ID 41): 50
'Kanonen-und-Butter-Doktrin' (ID 42): 60
'Open Seas-Doktrin' (ID 43): 0
'Entscheidungsschlacht-Doktrin' (ID 44): 0
'Machtprojektions-Doktrin' (ID 45): 15
'Doktrin des indirekten Ansatzes' (ID 46): 50
'Basiskontrolldoktrin' (ID 47): -5
'Luftüberlegenheitsdoktrin' (ID 48): 28
'Marineflieger-Doktrin' (ID 49): 23
'Heeresflieger-Doktrin' (ID 50): 20
'Flächenbombardierungs-Doktrin' (ID 51): 28
'Doktrin der vertikalen Umfassung' (ID 52): 25
'Blasser Beamter' (ID 53): -1 (user specified)
'Luftüberlegenheitsbefürworter' (ID 54): 20
'Korrupter Kleptokrat' (ID 55): -1 (user specified)
'Krimineller Kleptokrat' (ID 56): -1 (user specified)
'Machthungriger Demagoge' (ID 57): 34
'Bellendes Großmaul' (ID 58): -35
'Strikter Imperialist' (ID 59): 290
'Rücksichtslose Kriegstreiber' (ID 60): -220
'Selbstherrlicher Charmeur' (ID 61): -20
'Abgedankter Generalissimo' (ID 62): 115
'Gütiger Gentleman' (ID 63): 20
'Müder Aristokrat' (ID 64): 44
'Unbedeutender Laie' (ID 65): 0
'Knochenharter Reformer' (ID 66): 5
'Schweinsköpfige Abschotter' (ID 67): 20
'Berühmte Gallionsfigur' (ID 68): -10
'Ruhiger Ackergaul' (ID 69): -27
'Naiver Optimist' (ID 70): 30
'Schillernder Held' (ID 71): -46
'Glücklicher Amateur' (ID 72): 10
'Hinterpforziger Schleimer' (ID 73): -1 (user specified)
'Lächelnder Ölmagnat' (ID 74): 10
'Alter General' (ID 75): 10
'Alter Admiral' (ID 76): 8
'Alter Generalleutnant' (ID 77): -18
'Politikprotege' (ID 78): -2
'Ehrgeiziger Gewerkschaftsboss' (ID 79): -10
'Krawattenträger' (ID 80): -75
'Paranoider Egomane' (ID 81): -1 (user specified)
'Strikter Imperialist' (ID 82): -55
'Verwaltungsgenie' (ID 83): 70
'Ressourcen-Industrialist' (ID 84): 55
}Done

Reading distances from Mods\TRP 102\map\map_1\airdist.tbl... Done! (2769 provinces read in 167 ms)

Parsing db\mission_eff.csv... done!
Setting Mode.
Mode Set.
Setting Mode.
Mode Set.
Reading Mods\TRP 102\map\map_1\navaldist2.tbl... Done! (1328 naval provinces, Read distances = 1763584)



Scenario Validation (provinces)...Done. No errors found.

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 2801106 [] couldn't be fired because it has been slept!

Event number 20023 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801011 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!

Event number 2801093 [] couldn't be fired because it has been slept!


Es handelt sich offensichtlich um 4 Events. (eines davon nur ein mal)

Den Fehler mit der DD-Datei habe ich bereits behoben ;)
Hab halt etwas mit der Marine gespielt.

Benutzeravatar
DerStudti
Pilus Posterior
Pilus Posterior
Beiträge: 1355
Registriert: 21. August 2012 14:49

Re: [Darkest Hour]TRP 1.02 RC1 für Darkest Hour 1.04 RC1

Beitragvon DerStudti » 16. Mai 2015 19:52

nickname hat geschrieben:Nur ist mir aufgefallen, dass eine der Schiffsklassen bei den Briten satte 2500 IK-Tage für das Upgrade benötigt. Von 36 an 7 volle Jahre? Gehe ja noch mit der Hood konform, die irgendwann 40/41 fertig wird. Aber 43/44?


Keine Sorge, da trügt der Schein etwas: Die längste nötige Basis-Bauzeit haben die 1918er Upgrademodelle mit 1260 Tagen bzw. 3einhalb Jahren. Darauf wirkt dann aber zunächst einmal ein Zusatzmodifikator in der unit-Datei, der mit dem Veralterungsbonus des Modells verrechnet ist, um zu Upgrade-Freischaltbeginn die nötige Umrüstzeit zu halbieren. (Die nötigen laufenden Kosten verdoppeln sich im Gegenzug von 15 auf 30% des Grundniveaus.) Damit sind wir dann bei 630 Tagen bzw. 21 Monaten. Hiermit kann man dann noch den jeweiligen Sliderstand verrechnen: Marktwirtschaft und Kriegstreiber (beides kann in ENG bei Kriegsausbruch voll sein) reduzieren die Bauzeit (und damit auch die Modernisierungszeit) um zusammen maximal 40%. Berufsheer hat man mit ENG zu Kriegsbeginn hingegen normalerweise noch nicht voll, was einem wieder rund 25% Aufschlag beschert. Es bleiben noch etwa -15%, womit wir dann bei etwa 535 Tagen liegen.
Nun kann man noch Minister und Fließbandforschungen berücksichtigen. Alles, was die Bauzeit der Schiffe modifiziert, verändert auch die Upgradekosten. Und erforscht man vor Upgradefreigabe noch modernere BB- oder BC-Typen, erhält man einen zusätzlichen (vom Standard abweichenden, kleineren) Veralterungsbonus.
In der Praxis schaut es dann so aus, dass man die Schiffe (gerechnet ab Kriegsbeginn) statt in 1260 Tagen in etwa einem bis anderthalb Jahren modernisieren kann, wenn man England spielt, je nach Forschungsstand, Ministern und Slidern.

nickname hat geschrieben:Außerdem scheint es mir so, dass kein bestehendes Schiff bei Deutschland von der Modernisierung betroffen ist, oder?


Korrekt. Das steht auch im Decision-Text: Modernisiert werden können nur die Modelle 1908, 1914 und 1918.
Für die Verfügbarkeit der Decision können wir leider lediglich abfragen, ob überhaupt Schlachtschiffe oder Schlachtkreuzer in einem Land existieren, aber nicht das konkrete Modell. Deswegen erhalten alle Länder mit BBs oder BCs die Decision vorgesetzt, egal ob sie auch aufwertbare Modelle besitzen. Betroffen davon sind zu Spielbeginn das Deutsche Reich (BB), Griechenland (BB), die Türkei (BB), Spanien (BB), Argentinien (BC), Italien (BC) und Schweden (BC).

nickname hat geschrieben:Ein Bug ist mir dann aber auch noch aufgefallen.
Ich habe einen Save mit Indien geladen und dort gibt es das Event mit den indischen Offizieren für die birt. Armee. Sobald ich dort auch nur über die Anzeige komme (sodass die Eventbedingungen näher ausgeführt werden) crasht das ganze Spiel.


Danke, das sehen wir uns mal näher an.

Edit: Die im Log genannten IDs stammen allesamt von Ressourcenevents und sollten mit dem Absturz nichts zu tun haben.

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DerStudti
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Re: [Darkest Hour]TRP 1.02 RC1 für Darkest Hour 1.04 RC1

Beitragvon DerStudti » 16. Mai 2015 20:41

Fehler gefunden...offenbar haben wir die letzte Änderung am Namens-String für den Decision-Triggerhinweis "Armeegröße" nicht aus Darkest Hour übernommen. Besten Dank!
Als workaround kann man event 3131603 für U02 (Britisches Raj) per Konsole aufrufen.

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Re: [Darkest Hour]TRP 1.02 RC1 für Darkest Hour 1.04 RC1

Beitragvon nickname » 31. Mai 2015 16:00

Ah gut, dann ist das schon mal gefixt.

Ich mache in der Regel sowas wie ein Techspiel, in dem ich mal alle Techs erforsche und in die Nationen reinschaue. Etwas Bugsuche. In der 1.01 gab es z.B. gewisse Probleme mit der Freischaltung der schweren Jäger, wenn man die MZJ nicht durchforschte (sobald es um die Jets ging).

Aktuell sind mir ein paar Dinge aufgefallen.
Das Walther Uboot 48 wird nicht freigeschaltet und alle Folgenden auch nicht. Das 45 wurde aber freigeschaltet.
Das 2. superschwere Schlachtschiff wurde auch nicht freigeschaltet (wobei das ja eventuell Nationenspezifisch ist?). Das Erste allerdings schon.

Und bei der AI
Japan und Italien erforschen keine Raketentechs, da es ihnen in den Dateien verboten ist. Ich spreche jetzt nicht von V1 oder so sondern Testanlage, Raketentriebwerk und Jettriebwerk.
Witziger Weise hat aber Einer von Beiden (weiß nicht mehr wer) sogar eine Forschungspriorität auf die Techs bis zum Strahltriebwerk.
Außerdem sind bei Italien die 2 Mot 1940 auf der schwarzen Liste. Wenn mich nicht alles täuscht steht aber auch da ein wenig was von den späteren 2Mots auf der Prioritätenliste.

Generell würde ich sagen, dass alle Minors die Techs forschen können sollten. Also durchaus auch Kanada und Australien. Kwatung eher nicht, die bauen eh keine Flieger.

Also ich kann mich schon daran erinnern, dass Japan auch eigenständig an Jets rumgebastelt hat und Italien hat doch auch noch nach 1940 Flieger entwickelt ;).
Sonst ist Italien aber auch so nütlich wie ein Kropf mit der ganzen leichten Infanterie. Die werden von GB in Afrika ja selbst bei massiver Überlegenheit einfach zusammengeschlagen.

Was Anderes was mir aufgefallen war ist, dass die US-KI scheinbar bei zu wenig Mannstärke einen massiven Fokus auf die Bodentruppen setzt und auf Teufel komm raus versucht genug Transportschiffe zu haben. Zumindestens baut sie bei mir nichts Anderes mehr und das obwohl nurnoch 10 Jagdstaffel als Luftwaffe übrig sind.
Sonst kann ich nur sagen, gute Arbeit mit de Absicherung von GB, da kommt man echt kaum noch rein.