[HoI 3 For the Motherland] Neuer Patch ist da!

Alles zum Addon von HoI III

Moderator: Moderatoren

Benutzeravatar
Chromos
Centurio
Centurio
Beiträge: 848
Registriert: 7. Dezember 2010 22:06

[HoI 3 For the Motherland] Neuer Patch ist da!

Beitragvon Chromos » 1. Juli 2011 16:18

Hallo!
Der erste patch für For the Motherland ist draußen!

Downloadlink: ftm_303.exe

Forumsbeitrag: HoI-III-For-the-Motherland-3.03-patch

Neue Prüfsumme ist UUMR

patchlog:

- fixed crash when opening Theater view
- fixed a performance issue when scrolling map by moving mouse to map edges
- fixed missing translation for fractured government modifier
- no auto-release of puppets in battle scenarios
- fixed flicker issue for on map buildings when moving camera
- game no longer crashes when rebuilding map cache
- fixed issue with heads of state being incorrectly selected on election
- fixed incorrect neutrality check on war declaration
- shift+f now opens Find Province dialog
- surrender progress trigger no longer shows 100x higher values
- fixed issue with coups being impossible to perform on many countries
- fixed issue with some countries not getting their wargoals fulfilled
- wargoals now sorted properly so the dominant faction executes theirs
first if same priority
- fixed issue returning controlled provinces when surrendering using a
mix of goals with on_completion effects and regular peace.
- fixed a shader issue when updating attack delay color on a debug directx build
- espionage view always reports correct popularity allocation no matter how many spies
- 632 is no longer a part of borneo region
- added missing provinces to bitter peace
- fixed various small text bugs
- arty has a 10% bonus vs forts rather than a penalty
- lowered SA/HA on NAV a little.
- FRA wargoal event should not fire in later scenarios
- Zombie Rommel no longer commands an armygroup in Battle of the Bulge
- Added modifiers for resource tooltips at topbar.
- Threat from spy actions is now 1/6th of the previous speed.
- Build speed modifiers now modify speed to build things, instead of IC cost.
- Reserve reinforcement extra cost scales with laws affecting mobilization size from 1 to 5.
- Cached variables are now reset when switching between bookmarks.


:)

Grüße,
Chromos

:strategie_zone_47:
Spiele von dem WK-I bis zum Kalten Krieg! Bald möglich mit dem "AHOI-Mod"!
Infos rund um Hearts of Iron 3 und den AHOI-Mod:

- blog -___-forum-___-facebook-___-twitter-
Die Widescreen-Mods(min. 1280*768) für Hearts of Iron 3 gibt es da auch!(Auch HPP/AS/RPM/BlackI.C.E)

Benutzeravatar
Lucius Vantarius
Sagittarius
Sagittarius
Beiträge: 64
Registriert: 7. Dezember 2010 11:15
Wohnort: Ruschestraße 103, 10365 Berlin, Haus 22

Re: Neuer Patch für for the Motherland ist da!

Beitragvon Lucius Vantarius » 19. Juli 2011 20:48

Inzwischen gibt es den Patch V3.04 für "For the Motherland". Downloadmirrors sind hier zu finden, das Changelog findet sich im Spoiler.

Spoiler (Öffnen)
Full Changelog:
- fixed issue with auto peacing out when using default fallback goal
- fixed issue with GiE effect taking temporary control of friends
provinces which could make them surrender
- fixed issue with mixed scripted goals not firing in correct order
- fixed crash in theatre view when theatre lackshq unit (like luxemburg)
- Moved some VPs in FIN around.
- LIT no longet gets Polish land from Molotov–Ribbentrop pact.
- added text for population_crisis
- better check on when SOV can demand eastern Poland
- set some missing Molotov–Ribbentrop flags in SOV's history file
- End of winter war event should fire only once
- Added missing provinces to western france region
- Fixed nuclear effect to be positive (heavy water and uranium tooltip).
- Fixed exploit - it is now impossible to manually cancel rebasing order when the unit is already on it's way.
- fixed possible crash in wargoal listing on diplomacy view
- we surrender message now pauses by default
- fixed issue with much too aggressive starting laws
- GiE will now peace out properly from event spawning war goals
- SCW victory event now has correct text and sets Madrid as capital
- Fixed tutorial - incorrect tabs was highlighted in all tutorials, except basic.
- Fixed tutorial - it was possible to close the tab with keyboard numbers, leaving empty rectangles and arrows.
- Fixed shortcuts in tutorial, so using F1,F2,F3,etc is locked, the same as corresponding buttons.
- add wargoal effect tooltip now always display correct involved countries
- fixed random crash with deleted expeditionary forces in invasions
- province tooltip in political mode also shows terrain type
- coups now replace ruling party also
- coup is much harder vs someone in a faction
- if in faction when suffering a coup you drop out of any faction and
ideology alignment change towards the coup's mastermind.
- threat mission a bit stronger
- Fixed "Undeclared War Region effect" description, so it doesn't require $REGION$ tag which was missing.
- Fixed AI Garrison management bug, causing the units shuffle around between the provinces forever.
- Fixed bug - constructing unit as reserve, save and reload caused that practical ability bonus was applied without "modifier reserve penalty".
- Fixed the deployment view, so the scrollbar value is remembered when deploying multiple units.
- fixed issue where supply would be drawn from capital instead of
acting capital when capital is under enemy control
- End of winter war event should fire only once, I mean it this time
- Choosing to continue the WW adds the annex goal
- add wargoal cooldown reduced to 1 month
- the_continuation war2 has title/desc (same as the_continuation war)
- coups no longer end wars
- Align towards faction modifiers now have text
LEG XIIII - GEMINA MARTIA VICTRIX - PIA VI FIDELIS


Hier stehen wir nun. Hinter uns das Elend das wir fürchten, vor uns die Elenden die uns fürchten.