[Sengoku] Patch 1.3

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Inner Circle
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[Sengoku] Patch 1.3

Beitragvon Inner Circle » 21. Oktober 2011 20:21

http://www.paradoxplaza.com/in-game/sengoku/v1.3.exe

================================================== ==================
= Changes to 1.02 to 1.03
================================================== ==================

*******************************************
* AI
*******************************************
- AI will no longer constantly raise and disband levies
- Tweaked AI accept peace
- If a AI character have few male children (less than 3) fertility is prioritized when looking for a wife
- AI will not arrange betrothal if age difference is bigger than 5 years

*******************************************
* Gamebalance
*******************************************
- When granting a ronin landed titles he will take his retinue units with him
- Civil war clans will no longer be able subjugate
- Added mountain pass between Kai and Shinano
- Execute plot that causes a join clan will no longer cost extra honor
- No longer possible to plot to attack rebels
- Plot event attack title is not allowed for rebels
- Vassal dislike events should not happen as often and requires that the liege is at war
- Vassal asking for kokujin title should not happen as often
- The male fertility decreases faster the more alive children he has
- Same ronin should not come back as often
- Siegeview will show effective martial for attacker
- Balanced what is viewed as honor safe (less than high honor is viewed as unsafe)
- If a Master stops with a construction (province improvement) to do something else in the same province, the construction will stall

************************************************** ********
* UserModding
************************************************** ********
- Fixed mod path for defines.lua
- Added command to save map image on each autosave (debug mapautosave <width> <height>)
- Changed file name format of map screenshots taken with "mapautosave" command


*******************************************
* Interface Improvements
*******************************************
- Shows a Seppuku end screen when player dies from low honor
- Spouse alignment in dynastic view has been modified
- You can no longer choose to go to location for Ronins or open diplomatic view
- Dynastic view no longer displays if the character is a ronin
- Grant interface in province view will display if you have promised a character a kokujin title
- Character browser will remember scrollbar alignment and sort order (Yay!)
- "Send Gift" interaction displays the Honor gain


*******************************************
* Bugfixes
*******************************************
- Fixed a CTD related to resign and dynamic wars
- Fixed problem with dead character leading a army (issue 13657)
- CTD fix in foreignminister (Olle)
- Fixed No females with names staring with letters after K
- Message Rules saved when quiting
- Character stats should match those on selection screen
- Change claiming shogun placement in save file, so the information is loaded correctly
- A dead character should not be able to keep claiming the shogunate title
- Removed dead leaders from armies
- Fixed problem with save file saying someone claims shogunate when no character is doing that
- Fixed granting daimyo titles to people with max demesne size
- Progression update correctly when an construction time effect is triggered
- Fixed Event "I have fulfilled my promise" gives negative relation
- Fixed Vassals who asked kokujin/daimyo titles won't accept them when offered
- Fixed Construction ahead and behind scedule
- Rewrote a lot of code for the education events
- Fixed Incorrect succession (will no longer look at female line)
- Portrait in diplomacy view should update correctly when a characters becomes an adult
- Spouse bonuses should update correctly when a wife dies
- Fixed that you could get Child Has No Spouse Alert when child had betrothal
- Fixed Isshiki Yoshinao present as a vassal of Isshik leaderi in 1551
- Fixed siege stalling tooltip
- Remembers wars when break-away win in a civil war
- Fixed exposed plot
- AI will no longer spam move, cancel, move, cancel, ... (bug was introduced in 1.2)
- Fixed right portrait tooltip in diplomacy view
- Fixed a bug that caused the AI to marry no one while he had a child that only had a betrothal
- Corrected text for event option B when vassal asks for Daimyo title (was the same as option A)
- Fixed a number of crests that where incorrect
- Shibita characters now have correct dynasty
- Daimyo of Kii no longer held by Hatakeyama in 1551 scenario
- Fixed educational events
- Liege giving out titles event is recieved from the correct person
- Fixed civil war bug where the two sides got the same clan name
- Make sure characters are in the right dynasty when a civil war leader dies
- No more character localized on the sea (PROV0)
- Fixed Unit survives battle with 0 strength
- Fixed lobby bug related to selecting a save game
- Fixed some issues with the new educational events (5539+)
- Fixed tooltip for exposed plot in plot view
- Corrected several wrong fathers for characters in the 1551 scenario
- Fixed bug with AI handing out daimyo title
- Fixed possible bug with AI giving out Daimyo title
- Fixed leaving faction on clan leader death
- Fixed bug with character having spouses while in a betrothal
- Fixed The end screen not always showing up
- Fixed Ninja missions' predicted time of completion was way off
- Hides super clan shield in dynastic view for Ronins
- Fixed bug that caused siege to show STALLING when the real status was STATUS QUO
- Reorganizing/merging units in a siege should no longer enable someone else to gain control of the siege
- Disabled shift-rightclick menu (was not suppose to be enabled)
- Fixed incorrect names in Regent Notification
- Fixed retinue recruitment bug that made it possible to have several retinue units
- Fixed stable event localisation error
- Added some code to properly remove units
- Fixed some bugs with units already being deleted and causing memory violation
- You should no longer lose all siege commanders when reloading a save
- Neighbour loses trade should not trigger if the character owns that neighbour
- Fixed a number of errors with trade post events
- Fixed a number of errors in vassal asking for titles events