[Stronghold 3] Patch 1.5 & 1.6 & 1.7

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DarthFrankiboy
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[Stronghold 3] Patch 1.5 & 1.6 & 1.7

Beitragvon DarthFrankiboy » 4. Dezember 2011 16:39

Stronghold 3
Version - 1.5.24824
Patch Notes

- Mini-map and warning notifications have been added.
- Mini-map now has arrows indicating the location of the keep when off-screen.
- Fixed various wall issues that were causing crashes.
- Fixed issue with troops changing the set stance when moved.
- Fixed issues to make withdrawing units from combat easier.
- Selectable building and troop limits have been added to multiplayer.
- The defensive bonus on walls and towers has been increased.
- The aggressive attack range of troops has been doubled.
- Fixed some multiplayer issues causing the game to go out of sync.
- The game now launches directly into the correct resolution.
- Various small bug fixe


Stronghold 3
Version - 1.6.24988
Patch Notes

-New free-build mode control panel. This allows you to do the following:
- Launch an attack/siege from a list against your castle
- Set the in-game difficulty (mostly for the sake of estate food consumption rates currently)
- Give yourself some gold
- Activate and set the evil-ness of random events
- Wall attachments (such as stairs) are no longer limited to their attachment points. This allows you to slide them along wall edges. This also affects hoardings, burning logs and braziers.
- You can now press the N key to jump to notifications (enemy attacks, etc) currently taking place.
- Fixed the bug where players were unable to attack ruins and other structures.
- Fixed a bug where the "King" contributed to the population.
- Some tweaks to multiplayer so that the game shouldn’t lag as much for everyone when a slow computer is in the game. We are continuing to try to fix MP syncing issues especially in games with 3 or more players.
- A new free-build mode map (“Threefish River”) has been added.
- The crash which occurred after loading a map or save and then exiting the game has been fixed.
- A crash has been fixed when playing military mission 11 (“A Glimmer of Hope”) and using the trebuchet to fire at a tower.
- Deletion & repair now requires a mouse click, rather than just the mouse button to be held down.
- Fixed a bug where blood and sparks particles were attached to troops.-
- Trees now sway in the wind.-
Please be aware save games made before patch1.3.24532 that contain fire will crash when loaded.

Version - 1.7.25308
Patch Notes

New maps
- Two Historical Siege maps - Dunnottar Castle, Castillo de Coca.
- Two Deathmatch Multiplayer maps - Deadwood (4 Player), The Dead Shore (2 Player).

Miscellaneous
- If selected together, mixed troop types move at the same speed when commands are issued.
- Worker peasants now fight back against enemy soldiers and animals.
- Can now double-click to load games.

Bug fixes
- Knights correctly appear on horses when invasions attack in freebuild.
- Spanish speech matches the text.
- German text fixes.
- Lady Catherine team colour fixed.
- Military Mission 10 estate capture has been fixed.

Balancing
- Wolf attack strength and hit points have been lowered.

Multiplayer
- Fixes for various out-of-sync issues.
- Various stability/speed improvements.

Multiplayer lobby
- New Lords to choose - Lady Catherine, The Jackal, Bishop Redham, Earl Swinefoot, The Rat, The Wolf
- Difficulty levels (Affects the ration levels)
- Extra levels of starting gold.
- All players can view advanced settings.

Audio Changes
- Fire sounds added for flaming buildings as well as other burning entities.
- Sounds added/tuned to harpoon launcher.
- Sounds added/tuned for burning logs, including when troops are struck.
- Body fall and thud sounds added for when troops fall to ground or bounce off towers (distinct effects depending on if troop type – i.e. armored vs. unarmored).
- Troops on fire now scream properly (and horrifically).
- Many additional group troop responses added for when larger groups are ordered about (similar to when large groups are selected currently). These also include negative responses when an impossible command is issued.
- Army attack screams added/tuned for when medium or very large groups are ordered to attack a target (distinct variations based on selected group size).
"Es gibt nichts Eitleres und Unbeständigeres auf Erden, als der Mensch ist; so lang ihn die Götter begünstigen, meint er, die Zukunft könne ihm nichts Böses bringen; und wenn nun das Traurige kommt, so findet er keinen Mut in sich, es zu ertragen."
- Odysseus zu einem Freier; aus Gustav Schwabs Sagen des klassischen Altertums​