[HoI II - AoD] Events von Tucs

Modvorstellungen und weiteres

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Tucs
Princeps Praetorius
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Beiträge: 2726
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[HoI II - AoD] Events von Tucs

Beitragvon Tucs » 13. Februar 2011 19:10

Hier ein paar selbst erstellte Events für AoD. Sie sollten auch mit Hoi2,Doomsday und Armageddon funktionieren.
Für einige Events habe ich Bilder verwendet vom NFM_Bilderpack2 dieses müsstet ihr euch dann downloaden, ansonsten fehlen euch die Bilder beim Event.
Um die Events zu nutzen kopiert sie hier einfach heraus und fügt sich in die entsprechende Länder Eventdatei im Event Ordner hinzu.

Falls ihr die Events selbst weiter ausbaut bzw umändert last uns daran teilhaben. :strategie_zone_13:

Als erstes kommt ein Event für Frankreich. Sorgt für ein wenig Verstärkung der Franzosen die ja dem Deutschen Sturm nicht viel entgegen zusetzen haben.

Code: Alles auswählen

#########################################################################
# Fremdenlegion
#########################################################################
event = {
       id = 72487599
random = no
country = FRA

trigger = {
war = { country = FRA country = GER }
}
name = "Fremdenlegion"
desc = "Mein Präsident wieder einmal stehen wir im Kampf gegen Deutschland. Im letzten großen Krieg haben wir hohe Verluste erlitten von denen wir uns bis heute nicht erholt haben. Dazu hat unsere stolze maginot Linie mit ihren hohen kosten das stehende Heer stark belastet. Daher mein Vorschlag die Légion Étrangère massiv aufzustocken. Lassen wir die anderen für uns bluten! Das wird allerdings nicht ganz billig."
style = 0
picture = "Uprising"

date = { day = 1 month = february year = 1937 }       
   offset = 1                    
   deathdate = { day = 30 month = december year = 1942 }

action_a = {
         name = "viv la france"
         ai_chance = 85
         command = { type = add_division which = "1.Légion Étrangère" value = infantry when = 1 where = artillery }
         command = { type = add_division which = "2.Légion Étrangère" value = infantry when = 1 where = artillery }
         command = { type = add_division which = "3.Légion Étrangère" value = infantry when = 1 where = artillery }
         command = { type = add_division which = "4.Légion Étrangère" value = infantry when = 1 where = artillery }
         command = { type = add_division which = "5.Légion Étrangère" value = infantry when = 1 where = artillery }
         command = { type = add_division which = "6.Légion Étrangère" value = infantry when = 1 where = artillery }
         command = { type = add_division which = "7.Légion Étrangère" value = infantry when = 1 where = artillery }
         command = { type = add_division which = "8.Légion Étrangère" value = infantry when = 1 where = artillery }
         command = { type = add_division which = "9.Légion Étrangère" value = infantry when = 1 where = artillery }       
         command = { type = supplies value = -4500 }
         command = { type = money value = -3000 }
         command = { type = manpowerpool value = 10 }
         }

action_b = {
          name= "Wir brauchen keine fremden!"
          ai_chance = 15
          command = { type = morale which = land value = 5 }
          }

}




event = {
       id = 72487600
random = no
country = FRA

trigger = {
war = { country = GER country = NOR }
}
name = "Fremdenlegion"
desc = "Immer mehr Ausländische Männer melden sich in den rekrutierungsbüros der Fremden Legion, sie wollen gegen den Faschismus kämpfen. Wir sollten dies nutzen!"
style = 0
picture = "Uprising"

date = { day = 1 month = february year = 1937 }       
   offset = 5                    
   deathdate = { day = 30 month = december year = 1942 }

action_a = {
         name = "viv la france"
         ai_chance = 85
         command = { type = add_division which = "10.Légion Étrangère" value = infantry when = 1 where = anti_tank }
         command = { type = add_division which = "11.Légion Étrangère" value = infantry when = 1 where = anti_tank }
         command = { type = add_division which = "12.Légion Étrangère" value = infantry when = 1 where = anti_tank }
         command = { type = add_division which = "13.Légion Étrangère" value = infantry when = 1 where = anti_tank }
         command = { type = add_division which = "14.Légion Étrangère" value = infantry when = 1 where = artillery }
         command = { type = add_division which = "15.Légion Étrangère" value = infantry when = 1 where = artillery }
         command = { type = add_division which = "16.Légion Étrangère" value = infantry when = 1 where = artillery }
         command = { type = add_division which = "17.Légion Étrangère" value = infantry when = 1 where = artillery }
         command = { type = add_division which = "18.Légion Étrangère" value = infantry when = 1 where = armored_car }       
         command = { type = supplies value = -4500 }
         command = { type = money value = -3000 }
         command = { type = oilpool value = -5 }
         command = { type = manpowerpool value = 10 }
         }

action_b = {
          name= "Wir brauchen keine fremden!"
          ai_chance = 15
          command = { type = morale which = land value = 5 }
          }

}




event = {
       id = 72487658
random = no
country = FRA

trigger = {
NOT = { Exists = NOR }
}
name = "Nordische Legion"
desc = "Norwegen ist verloren, doch konnten sich die Reste der Norwegischen Truppen über den Seeweg zu uns retten. Sie sind schlecht ausgerüstet aber hochmotiviert. Wir gliedern sie in die Fremden Legion ein."
style = 0
picture = "Uprising"

date = { day = 1 month = february year = 1937 }       
   offset = 3                    
   deathdate = { day = 30 month = december year = 1942 }

action_a = {
         name = "viv la france"
         command = { type = add_division which = "1.Légion Norvège" value = infantry when = 0  }
         command = { type = add_division which = "2.Légion Norvège" value = infantry when = 0  }
         command = { type = supplies value = 500 }
         command = { type = manpowerpool value = 5 }
         }


}






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Re: [AoD] Events von Tucs

Beitragvon Tucs » 13. Februar 2011 19:20

Bei diesem kurz Event geht um das Sturmgewehr 44 was eine bahnbrechende Erfindung war. Allerdings kam es für die Deutsche Wehrmacht viel zu spät und in zu geringer Stückzahl.

Code: Alles auswählen

#########################################################################
# Sturmgewehr 44
#########################################################################
    event = {
       id = 72487610
       random = no
            country = GER

       trigger = {
          atwar = yes
          technology = 1050
          }

       date = { day = 01 month = march year = 1942 }
       offset = 1
       deathdate = { day = 01 month = march year = 1956 }

       name = "Stgw 44"
       desc = "Mauser hat es geschafft ein neuartiges Sturmgewehr zu entwickeln. Mit dieser Waffe sind unsere Truppen dem Feind über Jahre hinweg im vorteil wir sollten sofort mit der Produktion beginnen."
       style = 0
       picture = "German_reinforcment_7"
       
       action_a = {
          name= "Rüstet die Truppen aus"
          ai_chance = 85
          command = { type = urban_attack which = infantry value = 5 }
          command = { type = urban_defense which = infantry value = 10 }
          command = { type = forest_attack which = infantry value = 5 }
          command = { type = forest_defense which = infantry value = 10 }         
          command = { type = mountain_attack which = infantry value = 5 }
          command = { type = mountain_defense which = infantry value = 10 }         
          command = { type = hill_attack which = infantry value = 5 }
          command = { type = hill_defense which = infantry value = 10 }         
          command = { type = swamp_attack which = infantry value = 5 }
          command = { type = swamp_defense which = infantry value = 10 }         
          command = { type = urban_attack which = bergsjaeger value = 5 }
          command = { type = urban_defense which = bergsjaeger value = 10 }         
          command = { type = forest_attack which = bergsjaeger value = 5 }
          command = { type = forest_defense which = bergsjaeger value = 10 }         
          command = { type = mountain_attack which = bergsjaeger value = 5 }
          command = { type = mountain_defense which = bergsjaeger value = 10 }         
          command = { type = hill_attack which = bergsjaeger value = 5 }
          command = { type = hill_defense which = bergsjaeger value = 10 }         
          command = { type = swamp_attack which = bergsjaeger value = 5 }
          command = { type = swamp_defense which = bergsjaeger value = 10 }         
          command = { type = urban_attack which = paratrooper value = 5 }
          command = { type = urban_defense which = paratrooper value = 10 }         
          command = { type = forest_attack which = paratrooper value = 5 }
          command = { type = forest_defense which = paratrooper value = 10 }         
          command = { type = paradrop_attack which = paratrooper value = 5 }         
          command = { type = mountain_attack which = paratrooper value = 5 }
          command = { type = mountain_defense which = paratrooper value = 10 }         
          command = { type = hill_attack which = paratrooper value = 5 }
          command = { type = hill_defense which = paratrooper value = 10 }         
          command = { type = swamp_attack which = paratrooper value = 5 }
          command = { type = swamp_defense which = paratrooper value = 10 }         
          command = { type = urban_attack which = marine value = 5 }
          command = { type = urban_defense which = marine value = 10 }         
          command = { type = forest_attack which = marine value = 5 }
          command = { type = forest_defense which = marine value = 10 }         
          command = { type = mountain_attack which = marine value = 5 }
          command = { type = mountain_defense which = marine value = 10 }         
          command = { type = hill_attack which = marine value = 5 }
          command = { type = hill_defense which = marine value = 10 }         
          command = { type = swamp_attack which = marine value = 5 }
          command = { type = swamp_defense which = marine value = 10 }               
          command = { type = build_cost which = infantry when = now where = relative value = 10 }
          command = { type = build_cost which = bergsjaeger when = now where = relative value = 10 }
          command = { type = build_cost which = paratrooper when = now where = relative value = 10 }
          command = { type = build_cost which = marine when = now where = relative value = 10 }
          command = { type = supplies value = -30000 }
          }
   
action_b = {
          name= "Das ist nicht notwendig"
          ai_chance = 15
          command = {  }
          }

}




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Zuletzt geändert von Tucs am 14. Februar 2011 11:11, insgesamt 1-mal geändert.
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Tucs
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Re: [AoD] Events von Tucs

Beitragvon Tucs » 13. Februar 2011 19:25

Dieses Event ist für Japan.

Code: Alles auswählen

#########################################################################
# Für den Tenno!
#########################################################################

event = {
       id = 112563
       country = JAP
       random = no
 
       trigger = {
      
      atwar = yes
               
               }
                               
                               
       name = "Für den Tenno"
       desc = "Japan als Land ist heilig und das japanische Volk ist etwas besonderes jeder Soldat wird ausgebildet bis zum Tod zu kämpfen und es wird von ihm erwartet den Tod der Schande vorzuziehen. Unsere ruhmreichen truppen werden mit Banzai stürmen und in ehren siegen oder sterben."
       style = 0
       picture = "japanese_reinforcments"

       date = { day = 14 month = february year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Banzai"
       command = { type = max_organization which = land value = 20 }
       command = { type = morale which = land value = 50 }
       
       
        }
   
}



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Re: [AoD] Events von Tucs

Beitragvon Tucs » 13. Februar 2011 19:29

Hier ein fiktives Event für das Deutsche Reich.
Die Jungs von der Propaganda planen wohl ein großes Ding.

Code: Alles auswählen

#########################################################################
# Nordmänner
#########################################################################
event = {
       id = 72487603
random = no
country = GER

trigger = {
war = { country = GER country = SOV }
event = 72487602
}
name = "Die Nordmänner kommen"
desc = "Das Propaganda Abteilung ist vom erfolg des unternehmens Nordmann vollkommen überrascht. Wir können ganze 27 freiwilligen Divisionen aufstellen leider fehlt uns hierbei modernes gerät, wir werden dies später nachrüsten."
style = 0
picture = "15th_army"

date = { day = 1 month = february year = 1939 }       
   offset = 1                    
   deathdate = { day = 30 month = december year = 1956 }

action_a = {
         name = "Für das Reich"
         command = { type = add_division which = "1.Denmark" value = infantry when = 0 }
         command = { type = add_division which = "2.Denmark" value = infantry when = 0 }
         command = { type = add_division which = "Thule Division" value = infantry when = 0 }
         command = { type = add_division which = "Thor Division" value = infantry when = 0 }
         command = { type = add_division which = "Odin Division" value = infantry when = 0 }
         command = { type = add_division which = "Walhalla Division" value = infantry when = 0 }
         command = { type = add_division which = "1.Freikorps Norwegen" value = infantry when = 0 }
         command = { type = add_division which = "2.Freikorps Norwegen" value = infantry when = 0 }
         command = { type = add_division which = "3.Freikorps Norwegen" value = infantry when = 0 }
         command = { type = add_division which = "Drachenboot Division" value = infantry when = 0 }
         command = { type = add_division which = "NordSturm Division" value = infantry when = 0 }
         command = { type = add_division which = "1.Freikoprs Island" value = infantry when = 0 }
         command = { type = add_division which = "2.Freikoprs Schweden" value = infantry when = 0 }
         command = { type = add_division which = "3.Freikoprs Schweden" value = infantry when = 0 }
         command = { type = add_division which = "4.Freikoprs Schweden" value = infantry when = 0 }
         command = { type = add_division which = "5.Freikoprs Schweden" value = infantry when = 0 }
         command = { type = add_division which = "6.Freikoprs Schweden" value = infantry when = 0 }
         command = { type = add_division which = "7.Freikoprs Schweden" value = infantry when = 0 }
         command = { type = add_division which = "Erik Division" value = infantry when = 0 }
         command = { type = add_division which = "Hammerfest Division" value = infantry when = 0 }
         command = { type = add_division which = "Raknarök Division" value = infantry when = 0 }
         command = { type = add_division which = "1.Wiking Division" value = infantry when = 0 }
         command = { type = add_division which = "2.Wiking Division" value = infantry when = 0 }
         command = { type = add_division which = "3.Wiking Division" value = infantry when = 0 }
         command = { type = add_division which = "4.Wiking Division" value = infantry when = 0 }
         command = { type = add_division which = "5.Wiking Division" value = infantry when = 0 }
         command = { type = add_division which = "6.Wiking Division" value = infantry when = 0 }
         command = { type = supplies value = -30000 }
         command = { type = money value = -2700 }
         command = { type = manpowerpool value = 40 }
         }
}

event = {
       id = 72487601
random = no
country = GER

trigger = {
event = 2000
}
name = "Nordmann Plan"
desc = "Die Propaganda Abteilung hat einen plan entwickelt wie man bei einem zukünftigen Kreuzzug gegen die Bolschewiken freiwillige aus den nordischen gebieten Europas rekrutieren könnte. Allerdings ist dieser plan mit hohen kosten verbunden."
style = 0
picture = "Lend_lease"

date = { day = 1 month = february year = 1936 }       
   offset = 1                    
   deathdate = { day = 30 month = december year = 1956 }

action_a = {
          name = "Bewilligt die Mittel"
          ai_chance = 95         
          command = { type = relation which = SWE value = 5 }
          command = { type = relation which = NOR value = 5 }         
          command = { type = relation which = DEN value = 5 }
          command = { type = relation which = SOV value = -10 }
          command = { type = supplies value = -5000 }
          command = { type = money value = -1550 }
          command = { type = local_setflag which = nordja }
          }

action_b = {
          name = "Nein"
          ai_chance = 5         
          command = {  }
          }
}

event = {
       id = 72487602
random = no
country = GER

trigger = {
local_flag = nordja
}
name = "Nordmann Plan"
desc = "Die Propaganda Abteilung benötigt noch weitere mittel."
style = 0
picture = "Lend_lease"

date = { day = 1 month = february year = 1938 }       
   offset = 1                    
   deathdate = { day = 30 month = december year = 1956 }

action_a = {
          name = "Bewilligt die Mittel"
          command = { type = relation which = SWE value = 5 }
          command = { type = relation which = NOR value = 5 }         
          command = { type = relation which = DEN value = 5 }         
          command = { type = relation which = SOV value = -10 }
          command = { type = supplies value = -5000 }
          command = { type = money value = -250 }
          }
}


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Zuletzt geändert von Tucs am 13. Februar 2011 20:13, insgesamt 3-mal geändert.
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Tucs
Princeps Praetorius
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Beiträge: 2726
Registriert: 21. Januar 2011 00:42

Re: [AoD] Events von Tucs

Beitragvon Tucs » 13. Februar 2011 19:51

Dieses Event dreht sich hauptsächlich um Nationalchina bzw. jetzt Republik China um diese ein wenig gegen Japan zu stärken.
Hier verstecken sich allerdings auch ein paar Events für das Deutsche Reich.

Code: Alles auswählen

#########################################################################
# NationalChina Events
#########################################################################
event = {
       id = 22221800
random = no
country = CHI

trigger = {
war = { country = CHI country = JAP }
}
name = "Nationaler Wiederstand"
desc = "Der erneute Japanische überfall auf unser Volk eint das land. Aus allen großen ortschaften und städten haben unzählige freiwillige gemeldet.Wir haben sie notdürftig mit alten Deutschen Armeebeständen ausgerüstet."
style = 0
picture = "eindhoven2"

date = { day = 1 month = february year = 1936 }       
   offset = 1                    
   deathdate = { day = 30 month = december year = 1938 }

action_a = {
         name = "Für China"
         command = { type = add_division which = "Anhui" value = infantry when = 0 }
         command = { type = add_division which = "Fujian" value = infantry when = 0 }
         command = { type = add_division which = "Gansu" value = infantry when = 0 }
         command = { type = add_division which = "Guangdong" value = infantry when = 0 }
         command = { type = add_division which = "Hubei" value = infantry when = 0 }
         command = { type = add_division which = "Hunan" value = infantry when = 0 }
         command = { type = add_division which = "Hebei" value = infantry when = 0 }
         command = { type = add_division which = "Jilin" value = infantry when = 0 }
         command = { type = add_division which = "Wuhan" value = infantry when = 0 }
         command = { type = add_division which = "1.Nanjing" value = infantry when = 0 }
         command = { type = add_division which = "2.Nanjing" value = infantry when = 0 }
         command = { type = add_division which = "3.Nanjing" value = infantry when = 0 }
         command = { type = add_division which = "Dalian" value = infantry when = 0 }
         command = { type = add_division which = "Xinyang" value = infantry when = 0 }
         command = { type = add_division which = "Quigdao" value = infantry when = 0 }
         command = { type = add_division which = "Tianjin" value = infantry when = 0 }
         command = { type = add_division which = "Hefei" value = infantry when = 0 }
         command = { type = add_division which = "Fushun" value = infantry when = 0 }
         command = { type = add_division which = "Suzhou" value = infantry when = 0 }
         command = { type = add_division which = "Shantou" value = infantry when = 0 }
         command = { type = add_division which = "Sha Tin" value = infantry when = 0 }
         command = { type = add_division which = "Nantong" value = infantry when = 0 }
         command = { type = add_division which = "Siping" value = infantry when = 0 }
         command = { type = add_division which = "Bengbu" value = infantry when = 0 }
         command = { type = add_division which = "Tanggu" value = infantry when = 0 }
         command = { type = add_division which = "Kaifeng" value = infantry when = 0 }
         command = { type = add_division which = "Shashi" value = infantry when = 0 }
         command = { type = supplies value = 3200 }
         command = { type = money value = 50 }
         command = { type = manpowerpool value = 40 }
         }
}



event = {
       id = 22221801
       country = CHI
       random = no
 
       trigger = {
      
      atwar = yes
               
               }
                               
                               
       name = "Deutsche Ausbilder"
       desc = "Schon seit geraumer zeit helfen uns die Deutschen Militärs bei der Ausbildung unserer Truppen. Endlich sind die ersten früchte ihrer arbeit spührbar. Der Kampfgeist und die Taktischen fähigkeiten haben sich verbessert."
       style = 0
       picture = "Guderian"

       date = { day = 3 month = january year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Preußischer Drill"
       command = { type = max_organization which = land value = 5 }
       command = { type = morale which = land value = 5 }
       
       
        }
   
}



event = {
       id = 22221802
       country = CHI
       random = no
 
       trigger = {
      
                control = { province = 1205 data = CHI }
                war = { country = CHI country = JAP }
       }
                               
                               
       name = "Beiping"
       desc = "Uns sind riesige Japanische Nachschublager in die hände gefallen. Anscheint haben die Japaner eine gewaltige neue Offensive geplant. Wir konnten sogar einige unserer Soldaten aus Japanischer gefangenschaft befreien."
       style = 0
       picture = "German_supplies"

       date = { day = 1 month = march year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Weiter Vorstoßen!"
       command = { type = supplies value = 23500 }
       command = { type = oilpool value = 1250 }
       command = { type = manpowerpool value = 2 }
       command = { type = dissent value = -1 }
       }

}



event = {
       id = 22221803
random = no
country = CHI

trigger = {
war = { country = CHI country = JAP }
}
name = "Neue Freiwillige"
desc = "Die massen an freiwilligen übersteigt unsere möglichkeiten an Ausbildung und Ausrüstung.Wir müssen sie so ins gefecht werfen der Kampf wird sie schulen."
style = 0
picture = "eindhoven2"

date = { day = 1 month = november year = 1937 }       
   offset = 5                    
   deathdate = { day = 30 month = december year = 1938 }

action_a = {
         name = "An die Front!"
         command = { type = add_division which = "1.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "2.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "3.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "4.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "5.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "6.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "7.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "8.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "9.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "10.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "11.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "12.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "13.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "14.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "15.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "16.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "17.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "18.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "19.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "20.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "21.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "22.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "23.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "24.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "25.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "26.Chubei si" value = infantry when = 0 }
         command = { type = add_division which = "27.Chubei si" value = infantry when = 0 }
         command = { type = supplies value = -1500 }
         command = { type = money value = -50 }
         command = { type = manpowerpool value = 240 }
         }
}


event = {
       id = 22221804
       country = GER
       random = no
 
       trigger = {
      
                technology = 1020
       }
                               
                               
       name = "Alte Waffen bestände"
       desc = "Mein Führer in folge der Modernisierung unserer Wehrmacht haben wir große bestände an veralteten Waffen und Munition. Ich würde vorschlagen sie an die Chinesen für Rohstoffe und divisen zu verkaufen im kampf gegen die Roten sind sie auf jede hilfe angewiesen. Allerdings könnten wir auch einige Milizreserven aufstellen."
       style = 0
       picture = "Admiralstab"

       date = { day = 1 month = march year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Besorgt Rohstoffe"
       ai_chance = 99
       command = { type = local_setflag which = China }
       command = { type = supplies value = -25300 }
       command = { type = money value = 300 }
       command = { type = energypool value = 9000 }
       command = { type = metalpool value = 15000 }
       command = { type = rarematerialspool value = 3000 }
       }

       action_b = {
       name = "Stellt Milizen auf"
       ai_chance = 1
       command = { type = supplies value = -25300 }
       command = { type = add_division which = "1.SS-Totenkopf Brigade" value = militia when = 2 }
       command = { type = add_division which = "2.SS-Totenkopf Brigade" value = militia when = 2 }
       command = { type = add_division which = "3.SS-Totenkopf Brigade" value = militia when = 2 }
       command = { type = add_division which = "4.SS-Totenkopf Brigade" value = militia when = 2 }
       command = { type = add_division which = "5.SS-Totenkopf Brigade" value = militia when = 2 }
       command = { type = add_division which = "6.SS-Totenkopf Brigade" value = militia when = 2 }
       }

}


event = {
       id = 22221805
random = no
country = CHI

trigger = {
local_flag = China
}
name = "Deutsche Waffen"
desc = "Das Deutsche Reich liefert uns große Mengen an Waffen und Munition aus alten beständen der Wehrmacht. Im gegenzug liefern wir rohstoffe ans Reich."
style = 0
picture = "Banngut"

date = { day = 1 month = february year = 1936 }       
   offset = 2                    
   deathdate = { day = 30 month = december year = 1956 }

action_a = {
         name = "Perfekt"
         command = { type = add_division which = "1.Deguo fen bu" value = infantry when = 0 where = artillery }
         command = { type = add_division which = "2.Deguo fen bu" value = infantry when = 0 where = artillery }
         command = { type = add_division which = "3.Deguo fen bu" value = infantry when = 0 where = artillery }
         command = { type = add_division which = "4.Deguo fen bu" value = infantry when = 0 where = artillery }
         command = { type = add_division which = "5.Deguo fen bu" value = infantry when = 0 where = artillery }
         command = { type = add_division which = "6.Deguo fen bu" value = infantry when = 0 where = artillery }
         command = { type = add_division which = "7.Deguo fen bu" value = infantry when = 0 where = anti_tank }
         command = { type = add_division which = "8.Deguo fen bu" value = infantry when = 0 where = anti_tank }
         command = { type = add_division which = "9.Deguo fen bu" value = infantry when = 0 where = armored_car }
         command = { type = supplies value = 7500 }
         command = { type = money value = -300 }
         command = { type = energypool value = -9000 }
         command = { type = metalpool value = -15000 }
         command = { type = rarematerialspool value = -3000 }
         }
}


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Tucs
Princeps Praetorius
Princeps Praetorius
Beiträge: 2726
Registriert: 21. Januar 2011 00:42

Re: [AoD] Events von Tucs

Beitragvon Tucs » 13. Februar 2011 20:02

Hier eine größere Eventkette um Norwegen und die Deutsche Invasion.
So sollte Norwegen nicht mehr so ein Kinderspiel sein. Auch England und Frankreich bekommen Events hinzu.

Code: Alles auswählen

event = {
       id = 22487100
       country = NOR
       random = no
 
       trigger = {
      
      atwar = yes

               }
                               
                               
       name = "Krieg! Macht alles mobil!"
       desc = "Macht alles mobil was laufen kann! Wir brauchen jeden mann!"
       style = 0
       picture = "American_reinforcments4"

       date = { day = 1 month = march year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Für die Heimat"
       command = { type = manpowerpool value = 300 }
       command = { type = add_division which = "1.Landwehr Div." value = militia when = 2 }
       command = { type = add_division which = "2.Landwehr Div." value = militia when = 2 }
       command = { type = add_division which = "3.Landwehr Div." value = militia when = 2 }
       command = { type = add_division which = "4.Landwehr Div." value = militia when = 2 }
       command = { type = add_division which = "5.Landwehr Div." value = militia when = 2 }
       command = { type = add_division which = "6.Landwehr Div." value = militia when = 2 }
       command = { type = add_division which = "7.Landwehr Div." value = militia when = 2 }
       command = { type = add_division which = "8.Landwehr Div." value = militia when = 2 }
       command = { type = add_corps value = land where = 107 } #Oslo
       command = { type = add_division value = infantry when = 2 }
       
       command = { type = add_corps value = land where = 108 }
       command = { type = add_division value = infantry when = 2 }
       
       command = { type = add_corps value = land where = 109 }
       command = { type = add_division value = infantry when = 2 }
       
       command = { type = add_corps value = land where = 110 }
       command = { type = add_division value = infantry when = 2 }
       
       command = { type = add_corps value = land where = 106 }
       command = { type = add_division value = infantry when = 2 }
       
       command = { type = add_corps value = land where = 118 }
       command = { type = add_division value = infantry when = 2 }
       
       command = { type = add_corps value = land where = 124 }
       command = { type = add_division value = infantry when = 2 }
       
       command = { type = add_corps value = land where = 125 } #Narvik
       command = { type = add_division value = infantry when = 2 }
       command = { type = max_organization which = land value = 15 }
       command = { type = morale which = land value = 10 }
       command = { type = supplies value = 25000 }
       }

   
}


event = {
       id = 22487101
       country = GER
       random = no
 
       trigger = {
          
      event = 22487100
               
               }
                               
                               
       name = "Norwegen macht mobil"
       desc = "Mein Führer die Norwerger werden es uns nicht leicht machen. Küstenschutz Divisionen sind in Stellung gegangen und im Hinterland sammeln sich starke Miliz kräfte."
       style = 0
       picture = "15th_army"

       date = { day = 19 month = september year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1949 }
         
    
       action_a = {
       name = "Verdammt"
       command = {  }
       }
       

}


event = {
       id = 22487102
       country = GER
       random = no
 
       trigger = {
          
      control = { province = 107 data = GER }
               
               }
                               
                               
       name = "Oslo ist gefallen"
       desc = "Mein Führer der letzte wiederstand in Oslo ist gebrochen. Die Stadt ist in unserer hand und der Sieg nah."
       style = 0
       picture = "15th_army"

       date = { day = 19 month = september year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1949 }
         
    
       action_a = {
       name = "Weiter so!"
       command = { type = dissent value = -1 }
       }
       

}


event = {
       id = 22487103
       country = GER
       random = no
 
       trigger = {
          
      control = { province = 125 data = GER }
               
               }
                               
                               
       name = "Narvik ist gefallen"
       desc = "Das Oberkommando der Wehrmacht gibt bekannt.Der Erzhafen Narvik ist gefallen.Die deutschen Truppen haben riesige mengen an rohErzen erbeutet."
       style = 0
       picture = "15th_army"

       date = { day = 19 month = september year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1949 }
         
    
       action_a = {
       name = "Da freut sich Krupp"
       command = { type = energypool value = 5900 }
       command = { type = metalpool value = 85500 }
       command = { type = rarematerialspool value = 3300 }
       }
       

}



event = {
       id = 22487104
       country = ENG
       random = no
 
       trigger = {
          
      event = 22487100
                war = { country = GER country = ENG }
               }
                               
                               
       name = "Norwegen macht mobil"
       desc = "Die Deutschen wollen in Norwegen einmarschieren.Wir sollten Norwegen unterstützen so schneiden wir Deutschland von wichtigen Rohstoffen ab."
       style = 0
       picture = "Spanish_civil_war_uk"

       date = { day = 19 month = september year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1949 }
         
    
       action_a = {
       name = "Wir helfen"
       ai_chance = 70
       command = { type = local_setflag which = ehilft }
       }
       
       action_b = {
       name = "Unwichtig"
       ai_chance = 30
       command = { type = add_division value = infantry when = 2 }
       command = { type = add_division value = infantry when = 2 }
       command = { type = add_division value = infantry when = 2 }
       command = { type = add_division value = infantry when = 2 }
       }

}



event = {
       id = 22487105
       country = ENG
       random = no
 
       trigger = {
          local_flag = ehilft
       }
                               
                               
       name = "Englisches Expeditionskorps"
       desc = "Die truppen sind bereit zum abmarsch."
       style = 0
       picture = "Spanish_civil_war_uk"

       date = { day = 19 month = september year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1949 }
         
    
       action_a = {
       name = "Go!"
       command = {  }
       }
       
}


event = {
       id = 22487106
       country = NOR
       random = no
 
       trigger = {
          event = 22487105
       }
                               
                               
       name = "Englisches Expeditionskorps"
       desc = "Die Engländer schicken uns hilfe!"
       style = 0
       picture = "Spanish_civil_war_uk"

       date = { day = 19 month = september year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1949 }
         
    
       action_a = {
       name = "Danke"
       command = { type = add_division which = "1.English Division" value = infantry when = 3 where = artillery }
       command = { type = add_division which = "3.English Division" value = infantry when = 3 where = artillery }
       command = { type = add_division which = "4.English Division" value = infantry when = 3 where = artillery }
       command = { type = add_division which = "1.English Tank Div." value = light_armor when = 2 }
       command = { type = max_organization which = land value = 5 }
       command = { type = morale which = land value = 5 }
       command = { type = supplies value = 5250 }
       command = { type = oilpool value = 525 }
       }
       
}


event = {
       id = 22487107
       country = GER
       random = no
 
       trigger = {
          event = 22487106
       }
                               
                               
       name = "Englisches Expeditionskorps"
       desc = "Die Engländer schicken den Norwegern hilfe!"
       style = 0
       picture = "Spanish_civil_war_uk"

       date = { day = 19 month = september year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1949 }
         
    
       action_a = {
       name = "Verdammt"
       command = {  }
       }
       
}


event = {
       id = 22487108
       country = FRA
       random = no
 
       trigger = {
          
      event = 22487100
                war = { country = GER country = FRA }
               }
                               
                               
       name = "Norwegen macht mobil"
       desc = "Die Deutschen wollen in Norwegen einmarschieren.Wir sollten Norwegen unterstützen so schneiden wir Deutschland von wichtigen Rohstoffen ab."
       style = 0
       picture = "Spanish_civil_war_uk"

       date = { day = 19 month = september year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1949 }
         
    
       action_a = {
       name = "Wir helfen"
       ai_chance = 60
       command = { type = local_setflag which = fhilft }
       }
       
       action_b = {
       name = "Unwichtig"
       ai_chance = 40
       command = { type = add_division value = infantry when = 2 }
       command = { type = add_division value = infantry when = 2 }
       command = { type = add_division value = infantry when = 2 }
       command = { type = add_division value = infantry when = 2 }
       }

}


event = {
       id = 22487109
       country = FRA
       random = no
 
       trigger = {
          local_flag = Fhilft
       }
                               
                               
       name = "Französisches Expeditionskorps"
       desc = "Die truppen sind bereit zum abmarsch."
       style = 0
       picture = "Spanish_civil_war_uk"

       date = { day = 19 month = september year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1949 }
         
    
       action_a = {
       name = "Go!"
       command = {  }
       }
       
}


event = {
       id = 22487110
       country = NOR
       random = no
 
       trigger = {
          event = 22487109
       }
                               
                               
       name = "Französisches Expeditionskorps"
       desc = "Die Franzosen schicken uns hilfe!"
       style = 0
       picture = "Spanish_civil_war_uk"

       date = { day = 19 month = september year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1949 }
         
    
       action_a = {
       name = "Danke"
       command = { type = add_division which = "1.Französische Division" value = infantry when = 2 where = artillery }
       command = { type = add_division which = "2.Französische Division" value = infantry when = 2 where = artillery }
       command = { type = add_division which = "3.Französische Division" value = infantry when = 2 where = artillery }
       command = { type = add_division which = "4.Französische Division" value = infantry when = 2 where = artillery }
       command = { type = max_organization which = land value = 5 }
       command = { type = morale which = land value = 5 }
       command = { type = supplies value = 4250 }
       command = { type = oilpool value = 125 }
       }
       
}

event = {
       id = 22487111
       country = GER
       random = no
 
       trigger = {
          event = 22487110
       }
                               
                               
       name = "Französisches Expeditionskorps"
       desc = "Die Franzosen schicken den Norwegern hilfe!"
       style = 0
       picture = "Spanish_civil_war_uk"

       date = { day = 19 month = september year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1949 }
         
    
       action_a = {
       name = "Verdammt"
       command = {  }
       }
       
}



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Tucs
Princeps Praetorius
Princeps Praetorius
Beiträge: 2726
Registriert: 21. Januar 2011 00:42

Re: [AoD] Events von Tucs

Beitragvon Tucs » 13. Februar 2011 20:16

Hier eine ganze Menge japanischer Events. Hauptsächlich sollen sie eure erfolge mit den japanischen Streitkräften ein wenig untermalen z.b. die Einnahme wichtiger Städte und Regionen.

Code: Alles auswählen

#########################################################################
# Der Tenno blickt auf euch!
#########################################################################


event = {
       id = 6000001
       country = JAP
       random = no
 
       trigger = {
      
                control = { province = 1205 data = JAP }
             }
                               
                               
       name = "Beiping"
       desc = "Die ruhmreiche Kaiserliche Armee ist heute in Beiping einmarschiert! Der Tenno und ganz Japan ist stolz auf euch. Die Chinesen können uns nicht stoppen."
       style = 0
       picture = "Japanese_reinforcments"

       date = { day = 1 month = march year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Weiter Vorstoßen!"
       command = { type = supplies value = 4500 }
       command = { type = manpowerpool value = 2 }
       command = { type = dissent value = -1 }
       }

       
   
}


event = {
       id = 6000002
       country = JAP
       random = no
 
       trigger = {
      
                control = { province = 1216 data = JAP }
             }
                               
                               
       name = "Jinan"
       desc = "Kaiserliche Soldaten stürmen durch Jinan niemand vermag sie aufzuhalten. Ihr glaube an den Tenno und das Reich scheinen unüberwindbar zu sein."
       style = 0
       picture = "Japan_victory"

       date = { day = 1 month = march year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Weiter Vorstoßen!"
       command = { type = supplies value = 4500 }
       command = { type = manpowerpool value = 2 }
       command = { type = dissent value = -1 }
       }

       
   
}



event = {
       id = 6000003
       country = JAP
       random = no
 
       trigger = {
      
                control = { province = 1271 data = JAP }
             }
                               
                               
       name = "Yan´an"
       desc = "Kaiserlichen Truppen ist es gelungen das Hauptquartier der Rotchinesen in Yun´an zu stürmen. Die kämpfe zählten zu den schwersten seit Kriegsbeginn doch Marmor, Stein und Eisen bricht nur des Kaisers Soldaten nicht!"
       style = 0
       picture = "Japan_victory"

       date = { day = 1 month = march year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Weiter Vorstoßen!"
       command = { type = supplies value = 4500 }
       command = { type = manpowerpool value = 2 }
       command = { type = dissent value = -1 }
       command = { type = local_setflag which = KaiserG }
       }

}



event = {
       id = 6000004
       country = JAP
       random = no
 
       trigger = {
          local_flag = KaiserG
       }
                               
                               
       name = "Des Tennos stolz!"
       desc = "Der Tenno ist stolz auf eure taten. Er übergibt euch das Kommando über die erste und zweite Kaiserliche Garde.Die Augen ganz Japans schauen auf euch!"
       style = 0
       picture = "Tripartite"

       date = { day = 1 month = march year = 1936 }
       offset = 5
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Welch ehre!"
       command = { type = add_division which = "1.Kaiserliche Garde" value = infantry when = 0 where = armored_car }
       command = { type = add_division which = "2.Kaiserliche Garde" value = infantry when = 0 where = armored_car }
       }

}



event = {
       id = 6000005
       country = JAP
       random = no
 
       trigger = {
      
                control = { province = 1237 data = JAP }
             }
                               
                               
       name = "Shanghai"
       desc = "Ganz Japan Feiert zu ehren der Kaiserlichen Truppen. Shanghai ist in den Händen Japans und von der Tyrannei der Chinesen befreit."
       style = 0
       picture = "Nanking_invasion"

       date = { day = 1 month = march year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Weiter Vorstoßen!"
       command = { type = supplies value = 4500 }
       command = { type = manpowerpool value = 2 }
       command = { type = dissent value = -1 }
       }

}




event = {
       id = 6000006
       country = JAP
       random = no
 
       trigger = {
      
                control = { province = 1251 data = JAP }
             }
                               
                               
       name = "Nanchang"
       desc = "Nanchang ist gefallen des Kaisers Soldaten siegen weiter. In heroischen sturmangriffen wurde eine chinesiche Stellung nach der anderen genommen, Banzai tönte unaufhörlich in Nanchang."
       style = 0
       picture = "Japan_celebrating"

       date = { day = 1 month = march year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Der Kaiser ist mit uns!"
       command = { type = supplies value = 4500 }
       command = { type = manpowerpool value = 2 }
       command = { type = dissent value = -1 }
       }

}



event = {
       id = 6000007
       country = JAP
       random = no
 
       trigger = {
      
                control = { province = 1315 data = JAP }
             }
                               
                               
       name = "Hong Kong"
       desc = "In Hong Kong weht ab heute die Fahne der aufgehenden Sonne! Die Britische Garnison konnte dem Heldenmut unserer Truppen nichts entgegensetzen. Große Mengen Nachschub sind in unsere Hände gefallen."
       style = 0
       picture = "Japanese_reinforcments"

       date = { day = 1 month = march year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Sieg!"
       command = { type = money value = 300 }
       command = { type = energypool value = 9000 }
       command = { type = metalpool value = 15000 }
       command = { type = rarematerialspool value = 3000 }
       command = { type = supplies value = 2250 }
       command = { type = oilpool value = 2250 }
       command = { type = manpowerpool value = 2 }
       command = { type = dissent value = -2 }
       }

}



event = {
       id = 6000008
       country = JAP
       random = no
 
       trigger = {
      
                control = { province = 1321 data = JAP }
             }
                               
                               
       name = "Hainan"
       desc = "Unaufhaltsam stürmt des Kaisers Heer! Die Verteidiger von Hainan wussten garnicht wie ihnen geschah da war schon alles vorbei und Japan wieder einmal Siegreich!"
       style = 0
       picture = "Japanese_reinforcments"

       date = { day = 1 month = march year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Vorwärts!"
       command = { type = supplies value = 2250 }
       command = { type = manpowerpool value = 1 }
       command = { type = dissent value = -1 }
       }

}



event = {
       id = 6000009
       country = JAP
       random = no
 
       trigger = {
      
                control = { province = 1353 data = JAP }
             }
                               
                               
       name = "Singapur"
       desc = "Die unbezwingbare Festung des Britischen Empires ist gefallen. Wieder einmal ist der glauben an den Kaiser und Reich stärker als Westlicher Beton!"
       style = 0
       picture = "Japan_victory"

       date = { day = 1 month = march year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Vorwärts!"
       command = { type = money value = 100 }
       command = { type = energypool value = 15000 }
       command = { type = metalpool value = 20000 }
       command = { type = rarematerialspool value = 13000 }
       command = { type = supplies value = 9250 }
       command = { type = oilpool value = 12250 }
       command = { type = manpowerpool value = 5 }
       command = { type = dissent value = -5 }
       command = { type = local_setflag which = sing }
       }

}



event = {
       id = 6000010
       country = JAP
       random = no
 
       trigger = {
          local_flag = sing
       }
                               
                               
       name = "Des Tennos stolz!"
       desc = "Der Tenno schickt euch dieses schreiben in dem er euch zum dank für die ruhmreiche Eroberung Singapurs weitere teile der Kaiserlichen Garde unterstellt."
       style = 0
       picture = "Tripartite"

       date = { day = 1 month = march year = 1936 }
       offset = 5
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Welch ehre!"
       command = { type = add_division which = "3.Kaiserliche Garde" value = infantry when = 0 where = armored_car }
       command = { type = add_division which = "4.Kaiserliche Garde" value = infantry when = 0 where = armored_car }
       }

}


#########################################################################################

event = {
       id = 6000012
       country = JAP
       random = no
 
       trigger = {
      
                control = { province = 1292 data = JAP }
             }
                               
                               
       name = "Wie unerwartet!"
       desc = "Durch die Einnahme des Erdölgebiets in Kunchaung sind uns große mengen Kraftstoff in die Hände gefallen."
       style = 0
       picture = "Transfer"

       date = { day = 1 month = march year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Das wird uns helfen"
       command = { type = supplies value = 1250 }
       command = { type = oilpool value = 5540 }
       }

}



event = {
       id = 6000013
       country = JAP
       random = no
 
       trigger = {
      
                control = { province = 1624 data = JAP }
             }
                               
                               
       name = "Guam"
       desc = "Guam ist gefallen! Unsere Sturmtruppen konnten Guam im Handstreich erobert. Die versorgungsdepos sind uns fast unversehrt in die Hände gefallen."
       style = 0
       picture = "Japanese_navy"

       date = { day = 1 month = march year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Pferfekt"
       command = { type = supplies value = 2900 }
       command = { type = oilpool value = 540 }
       }

}


event = {
       id = 6000014
       country = JAP
       random = no
 
       trigger = {
      
                control = { province = 1786 data = JAP }
             }
                               
                               
       name = "Wake Island"
       desc = "Der schwache Amerikanische wiederstand wurde schnell gebrochen. Der Marinehafen und gut ausgebaute Flugplatz werden uns noch vom großen nutzen sein. Der Tenno ist hocherfreut Kommandant!"
       style = 0
       picture = "Japanese_navy"

       date = { day = 1 month = march year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Sieg!"
       command = { type = supplies value = 1900 }
       command = { type = oilpool value = 240 }
       }

}


event = {
       id = 6000015
       country = JAP
       random = no
 
       trigger = {
      
                control = { province = 662 data = JAP }
             }
                               
                               
       name = "Midway"
       desc = "Die schlacht um Midway ist vorüber! Ein weiter sieg, bald werden die Amerikaner unsere Vorherschaft im Pazifikraum akzeptieren müssen."
       style = 0
       picture = "Japanese_navy"

       date = { day = 1 month = march year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Sieg!"
       command = { type = supplies value = 1900 }
       command = { type = oilpool value = 240 }
       command = { type = local_setflag which = mid }
       }

}


event = {
       id = 6000016
       country = JAP
       random = no
 
       trigger = {
          local_flag = mid
       }
                               
                               
       name = "Vorschlag des Oberkommandos"
       desc = "Midway liegt sehr günstig wir solten die Insel zu einem see und luftstützpunkt ausbauen."
       style = 0
       picture = "Tripartite"

       date = { day = 1 month = march year = 1936 }
       offset = 5
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Ausbauen!"
       ai_chance = 70
       command = { type = money value = -50 }
       command = { type = energypool value = -5000 }
       command = { type = metalpool value = -7000 }
       command = { type = rarematerialspool value = -3000 }
       command = { type = supplies value = -250 }
       command = { type = oilpool value = -250 }
       command = { type = manpowerpool value = -2 }
       command = { type = construct which = coastal_fort where = 662 value = 1 }
       command = { type = construct which = flak where = 662 value = 2 }
       command = { type = construct which = naval_base where = 662 value = 2 }
       command = { type = construct which = air_base where = 662 value = 3 }
       }

       action_b = {
       name = "Spart die Rohstoffe"
       ai_chance = 30
       command = { type = money value = 50 }
       command = { type = energypool value = 5000 }
       command = { type = metalpool value = 7000 }
       command = { type = rarematerialspool value = 3000 }
       command = { type = supplies value = 250 }
       command = { type = oilpool value = 250 }
       command = { type = manpowerpool value = 2 }
       }


}



event = {
       id = 6000017
       country = JAP
       random = no
 
       trigger = {
      
                control = { province = 663 data = JAP }
             }
                               
                               
       name = "Pearl Harbour"
       desc = "Die größte Amerikanische stützpunkt im Pazifik ist gefallen! Wenn sie jetzt keinen frieden wollen werden Japnische truppen bald das Weiße Haus stürmen und den frieden Diktieren."
       style = 0
       picture = "Japanese_reinforcments"

       date = { day = 1 month = march year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Sieg!"
       command = { type = supplies value = 4500 }
       command = { type = oilpool value = 2250 }
       command = { type = manpowerpool value = 2 }
       command = { type = dissent value = -1 }
       }

}


event = {
       id = 6000018
       country = JAP
       random = no
 
       trigger = {
      
                control = { province = 1739 data = JAP }
                control = { province = 1737 data = JAP }
             }
                               
                               
       name = "Philipinen"
       desc = "Die wichtigsten regionen wurden von Kaiserlichen Truppen erobert. Jeglicher feindlicher wiederstand ist ab diesem zeitpunkt zum scheitern verurteilt. Der Sieg wird unser sein!"
       style = 0
       picture = "Japanese_reinforcments"

       date = { day = 1 month = march year = 1936 }
       offset = 1
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Perfekt!"
       command = { type = supplies value = 4500 }
       command = { type = oilpool value = 2250 }
       command = { type = manpowerpool value = 2 }
       command = { type = dissent value = -1 }
       }

       
   
}



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Benutzeravatar
Tucs
Princeps Praetorius
Princeps Praetorius
Beiträge: 2726
Registriert: 21. Januar 2011 00:42

Re: [AoD] Events von Tucs

Beitragvon Tucs » 14. Februar 2011 21:06

Ein weiteres Event für das Deutsche Reich.
Die Einführung des MG 42 bei der Wehrmacht sorgte für eine wesentliche Kampfkraft Steigerung. Allerdings hatte die hohe Kadenz den nachteil das der Munitions verbrauch in die Höhe schnellte.
Eure Truppen werden deutliche boni in der Verteidigung und minimale im Angriff erhalten. Allerdings werden die Produktionskosten für sämtliche nicht motorisierte Infanterie steigen.

Code: Alles auswählen

#########################################################################
# MG 42
#########################################################################
    event = {
       id = 72376510
       random = no
            country = GER

       trigger = {
          atwar = yes
          technology = 1040
          technology = 5180
          }

       date = { day = 01 month = february year = 1942 }
       offset = 1
       deathdate = { day = 01 month = march year = 1956 }

       name = "MG 42"
       desc = "Mein Führer unsere Techniker haben ein neues bahnbrechendes MG entwickelt. Das MG 42 hat eine Kadenz von 1500 Schuss in der Minute. Wenn wir unsere Verbände massiv mit dieser Waffe ausrüsten könnten wir ihre Kampfkraft erheblich steigern."
       style = 0
       picture = "German_reinforcment_7"
       
       action_a = {
          name= "Rüstet die Truppen aus"
          ai_chance = 85
          command = { type = urban_attack which = infantry value = 5 }
          command = { type = urban_defense which = infantry value = 15 }
          command = { type = forest_attack which = infantry value = 5 }
          command = { type = forest_defense which = infantry value = 10 }         
          command = { type = mountain_attack which = infantry value = 5 }
          command = { type = mountain_defense which = infantry value = 10 }         
          command = { type = hill_attack which = infantry value = 5 }
          command = { type = hill_defense which = infantry value = 10 }         
          command = { type = swamp_attack which = infantry value = 5 }
          command = { type = swamp_defense which = infantry value = 10 }         
          command = { type = urban_attack which = bergsjaeger value = 5 }
          command = { type = urban_defense which = bergsjaeger value = 15 }         
          command = { type = forest_attack which = bergsjaeger value = 5 }
          command = { type = forest_defense which = bergsjaeger value = 10 }         
          command = { type = mountain_attack which = bergsjaeger value = 5 }
          command = { type = mountain_defense which = bergsjaeger value = 10 }         
          command = { type = hill_attack which = bergsjaeger value = 5 }
          command = { type = hill_defense which = bergsjaeger value = 10 }         
          command = { type = swamp_attack which = bergsjaeger value = 5 }
          command = { type = swamp_defense which = bergsjaeger value = 10 }         
          command = { type = urban_attack which = paratrooper value = 5 }
          command = { type = urban_defense which = paratrooper value = 15 }         
          command = { type = forest_attack which = paratrooper value = 5 }
          command = { type = forest_defense which = paratrooper value = 10 }         
          command = { type = paradrop_attack which = paratrooper value = 5 }         
          command = { type = mountain_attack which = paratrooper value = 5 }
          command = { type = mountain_defense which = paratrooper value = 10 }         
          command = { type = hill_attack which = paratrooper value = 5 }
          command = { type = hill_defense which = paratrooper value = 10 }         
          command = { type = swamp_attack which = paratrooper value = 5 }
          command = { type = swamp_defense which = paratrooper value = 10 }         
          command = { type = urban_attack which = marine value = 5 }
          command = { type = urban_defense which = marine value = 15 }         
          command = { type = forest_attack which = marine value = 5 }
          command = { type = forest_defense which = marine value = 10 }         
          command = { type = mountain_attack which = marine value = 5 }
          command = { type = mountain_defense which = marine value = 10 }         
          command = { type = hill_attack which = marine value = 5 }
          command = { type = hill_defense which = marine value = 10 }         
          command = { type = swamp_attack which = marine value = 5 }
          command = { type = swamp_defense which = marine value = 10 }               
          command = { type = build_cost which = infantry when = now where = relative value = 10 }
          command = { type = build_cost which = bergsjaeger when = now where = relative value = 10 }
          command = { type = build_cost which = paratrooper when = now where = relative value = 10 }
          command = { type = build_cost which = marine when = now where = relative value = 10 }
          command = { type = supplies value = -50000 }
          command = { type = money value = -30000 }
          }
   
action_b = {
          name= "Das ist nicht notwendig"
          ai_chance = 15
          command = {  }
          }


}



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Tucs
Princeps Praetorius
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Beiträge: 2726
Registriert: 21. Januar 2011 00:42

Re: [AoD] Events von Tucs

Beitragvon Tucs » 19. Februar 2011 16:33

Hier eine eventkette die dem Norwegenfeldzug in AoD einen sinn geben.
Im WW2 wurde Norwegen vom Reich besetzt weil die Alliierten drohten Norwegen ebenfalls zu besetzen. Dieses sollte den sinn haben Deutschland von lebenswichtigen Erzlieferungen abzuschneiden. Ohne die Erze, die vom Hafen Narvik verschifft wurden, wäre die Deutsche Rüstung rasch zusammen gebrochen.
In AoD hat Norwegen außer einpaar Siegpunkten leider nichts zu bieten. Mit meiner kleineren eventkette wird das Reich alle 6 Monate Rohstoffe erhalten. Allerdings nur solange Narvik als verschiffungshafen und Rostock als entlade hafen in Deutscher Hand sind.

Code: Alles auswählen

############################################################
#Narvik
############################################################

event = {
       id = 4000001
       country = GER
       random = no
 
       trigger = {
      
                control = { province = 125 data = GER }
                control = { province = 296 data = GER }
            }
                               
                               
       name = "Narvik"
       desc = "Nun da wir den Erzhafen Narvik gesichert haben können wir die Versorgung des Reichs mit wichtigen Rohstoffen sicherstellen."
       style = 0
       picture = "Factory"

       date = { day = 1 month = march year = 1940 }
       offset = 2
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Hervorragend"
       command = { type = metalpool value = 25000 }
       command = { type = rarematerialspool value = 3500 }
       }

       
   
}


event = {
       id = 4000002
       country = GER
       random = no
 
       trigger = {
      
                control = { province = 125 data = GER }
                control = { province = 296 data = GER }
             }
                               
                               
       name = "Narvik"
       desc = "Weitere rohstoffe kommen im Reich an."
       style = 0
       picture = "Factory"

       date = { day = 1 month = December year = 1940 }
       offset = 2
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Hervorragend"
       command = { type = metalpool value = 25000 }
       command = { type = rarematerialspool value = 3500 }
       }

       
   
}




event = {
       id = 4000003
       country = GER
       random = no
 
       trigger = {
      
                control = { province = 125 data = GER }
                control = { province = 296 data = GER }
             }
                               
                               
       name = "Narvik"
       desc = "Weitere rohstoffe kommen im Reich an."
       style = 0
       picture = "Factory"

       date = { day = 1 month = march year = 1941 }
       offset = 2
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Hervorragend"
       command = { type = metalpool value = 25000 }
       command = { type = rarematerialspool value = 3500 }
       }

       
   
}



event = {
       id = 4000004
       country = GER
       random = no
 
       trigger = {
      
                control = { province = 125 data = GER }
                control = { province = 296 data = GER }
             }
                               
                               
       name = "Narvik"
       desc = "Weitere rohstoffe kommen im Reich an."
       style = 0
       picture = "Factory"

       date = { day = 1 month = December year = 1941 }
       offset = 2
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Hervorragend"
       command = { type = metalpool value = 25000 }
       command = { type = rarematerialspool value = 3500 }
       }

       
   
}


event = {
       id = 4000005
       country = GER
       random = no
 
       trigger = {
      
                control = { province = 125 data = GER }
                control = { province = 296 data = GER }
             }
                               
                               
       name = "Narvik"
       desc = "Weitere rohstoffe kommen im Reich an."
       style = 0
       picture = "Factory"

       date = { day = 1 month = march year = 1942 }
       offset = 2
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Hervorragend"
       command = { type = metalpool value = 25000 }
       command = { type = rarematerialspool value = 3500 }
       }

       
   
}


event = {
       id = 4000006
       country = GER
       random = no
 
       trigger = {
      
                control = { province = 125 data = GER }
                control = { province = 296 data = GER }
             }
                               
                               
       name = "Narvik"
       desc = "Weitere rohstoffe kommen im Reich an."
       style = 0
       picture = "Factory"

       date = { day = 1 month = december year = 1942 }
       offset = 2
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Hervorragend"
       command = { type = metalpool value = 25000 }
       command = { type = rarematerialspool value = 3500 }
       }

       
   
}


event = {
       id = 4000007
       country = GER
       random = no
 
       trigger = {
      
                control = { province = 125 data = GER }
                control = { province = 296 data = GER }
             }
                               
                               
       name = "Narvik"
       desc = "Weitere rohstoffe kommen im Reich an."
       style = 0
       picture = "Factory"

       date = { day = 1 month = march year = 1943 }
       offset = 2
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Hervorragend"
       command = { type = metalpool value = 25000 }
       command = { type = rarematerialspool value = 3500 }
       }

       
   
}



event = {
       id = 4000008
       country = GER
       random = no
 
       trigger = {
      
                control = { province = 125 data = GER }
                control = { province = 296 data = GER }
             }
                               
                               
       name = "Narvik"
       desc = "Weitere rohstoffe kommen im Reich an."
       style = 0
       picture = "Factory"

       date = { day = 1 month = december year = 1943 }
       offset = 2
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Hervorragend"
       command = { type = metalpool value = 25000 }
       command = { type = rarematerialspool value = 3500 }
       }

       
   
}



event = {
       id = 4000009
       country = GER
       random = no
 
       trigger = {
      
                control = { province = 125 data = GER }
                control = { province = 296 data = GER }
             }
                               
                               
       name = "Narvik"
       desc = "Weitere rohstoffe kommen im Reich an."
       style = 0
       picture = "Factory"

       date = { day = 1 month = march year = 1944 }
       offset = 2
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Hervorragend"
       command = { type = metalpool value = 25000 }
       command = { type = rarematerialspool value = 3500 }
       }

       
   
}




event = {
       id = 4000010
       country = GER
       random = no
 
       trigger = {
      
                control = { province = 125 data = GER }
                control = { province = 296 data = GER }
             }
                               
                               
       name = "Narvik"
       desc = "Weitere rohstoffe kommen im Reich an."
       style = 0
       picture = "Factory"

       date = { day = 1 month = december year = 1944 }
       offset = 2
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Hervorragend"
       command = { type = metalpool value = 25000 }
       command = { type = rarematerialspool value = 3500 }
       }

       
   
}



event = {
       id = 4000011
       country = GER
       random = no
 
       trigger = {
      
                control = { province = 125 data = GER }
                control = { province = 296 data = GER }
             }
                               
                               
       name = "Narvik"
       desc = "Weitere rohstoffe kommen im Reich an."
       style = 0
       picture = "Factory"

       date = { day = 1 month = march year = 1945 }
       offset = 2
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Hervorragend"
       command = { type = metalpool value = 25000 }
       command = { type = rarematerialspool value = 3500 }
       }

       
   
}



event = {
       id = 4000012
       country = GER
       random = no
 
       trigger = {
      
                control = { province = 125 data = GER }
                control = { province = 296 data = GER }
             }
                               
                               
       name = "Narvik"
       desc = "Weitere rohstoffe kommen im Reich an."
       style = 0
       picture = "Factory"

       date = { day = 1 month = december year = 1945 }
       offset = 2
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Hervorragend"
       command = { type = metalpool value = 25000 }
       command = { type = rarematerialspool value = 3500 }
       }

       
   
}



event = {
       id = 4000013
       country = GER
       random = no
 
       trigger = {
      
                control = { province = 125 data = GER }
                control = { province = 296 data = GER }
             }
                               
                               
       name = "Narvik"
       desc = "Weitere rohstoffe kommen im Reich an."
       style = 0
       picture = "Factory"

       date = { day = 1 month = march year = 1946 }
       offset = 2
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Hervorragend"
       command = { type = metalpool value = 25000 }
       command = { type = rarematerialspool value = 3500 }
       }

       
   
}



event = {
       id = 4000014
       country = GER
       random = no
 
       trigger = {
      
                control = { province = 125 data = GER }
                control = { province = 296 data = GER }
             }
                               
                               
       name = "Narvik"
       desc = "Weitere rohstoffe kommen im Reich an."
       style = 0
       picture = "Factory"

       date = { day = 1 month = december year = 1946 }
       offset = 2
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Hervorragend"
       command = { type = metalpool value = 25000 }
       command = { type = rarematerialspool value = 3500 }
       }

       
   
}


event = {
       id = 4000015
       country = GER
       random = no
 
       trigger = {
      
                control = { province = 125 data = GER }
                control = { province = 296 data = GER }
             }
                               
                               
       name = "Narvik"
       desc = "Die Erzadern sind erschöpft. Wir können mit keinen weiteren Lieferungen rechnen."
       style = 0
       picture = "Factory"

       date = { day = 1 month = march year = 1947 }
       offset = 2
       deathdate = { day = 14 month = february year = 1956 }
         
    
       action_a = {
       name = "Hervorragend"
       command = { type = metalpool value = 23471 }
       command = { type = rarematerialspool value = 3278 }
       }

       
   
}




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Tucs
Princeps Praetorius
Princeps Praetorius
Beiträge: 2726
Registriert: 21. Januar 2011 00:42

Re: [AoD] Events von Tucs

Beitragvon Tucs » 21. Februar 2011 11:21

Die Kammhuber Linie
Mit diesem event könnt ihr einen Flakriegel über Wilhelmshaven,Münster,Köln,Dortmund,Achen bis nach Essen erstellen. Später könnt ihr sobald die richtigen Techs erforscht sind die Kammhuber Linie noch weiter ausbauen.
Das Reich versuchte so seine wichtigen Industrien vor den Alliierten Bombergeschwadern zu schützen.
Ich habe als grundlage hierfür ein event aus dem NFM100 mod für DD/Arma von Mantikor genommen. Es wurde allerdings überarbeitet und erweitert.

Code: Alles auswählen

###########################################################
# Die Kammhuber Linie
###########################################################

event = {
   id = 3000000
   country = GER
   random = no
 
         trigger = {              
                        atwar = yes
                        control = { province = 80 data = GER }           
                               
      }
      
   name = "Kammhuber Linie"
   desc = "Mein Führer die Bombergeschwader des feindes erreichen immer wieder unsere wichtigsten Industriegebiete. Generalmajor Kammhuber hat einen Plan entwickelt wie wir einen wirkungsvollen Flakriegel aufbauen können."
   style = 0
        picture = "Hamburg2"

        date = { day = 1 month = march year = 1942 }
   offset = 1
        deathdate = { day = 01 month = march year = 1956 }   

        action_a = {
   name = "baut die Kammhuber Linie"         
        ai_chance = 95
        command = { type = construct which = flak where = 80 value = 4 }
        command = { type = construct which = flak where = 81 value = 4 }
        command = { type = construct which = flak where = 75 value = 4 }
        command = { type = construct which = flak where = 76 value = 4 }
        command = { type = construct which = flak where = 66 value = 4 }
        command = { type = construct which = flak where = 67 value = 4 }
        command = { type = local_setflag which = Kammhuber }
        }
        action_b = {               
   name = "wir brauchen keine Flak"
        ai_chance = 5
        command = { type = energypool value = 30000 }      
        command = { type = metalpool value = 20000 }
        command = { type = dissent value = 2 }         
   
            
   }
   
}


event = {
   id = 3000001
   country = GER
   random = no
 
         trigger = {              
                        atwar = yes
                        control = { province = 80 data = GER }           
                        local_flag = Kammhuber       
                        technology = 5440
        }
      
   name = "Ausbau Kammhuber Linie"
   desc = "Mein Führer die Alliierten Bombergeschwader überwinden immer wieder aufs neue unsere Flakbatterien. Generalmajor Kammhuber hat einen Plan für den Ausbau unseres Flakriegels ausgearbeitet."
   style = 0
        picture = "Würzburg"

        date = { day = 1 month = January year = 1943 }
   offset = 1
        deathdate = { day = 01 month = march year = 1956 }   

        action_a = {
   name = "baut die Linie aus"         
        ai_chance = 95
        command = { type = construct which = radar_station where = 80 value = 3 }
        command = { type = construct which = radar_station where = 81 value = 3 }
        command = { type = construct which = radar_station where = 75 value = 3 }
        command = { type = construct which = radar_station where = 76 value = 3 }
        command = { type = construct which = radar_station where = 66 value = 3 }
        command = { type = construct which = radar_station where = 67 value = 3 }
        }
        action_b = {               
   name = "wir brauchen kein Radar"
        ai_chance = 5
        command = { type = energypool value = 30000 }      
        command = { type = metalpool value = 20000 }
        command = { type = dissent value = 2 }         
   
            
   }
   
}



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Sarge
Tessaricus
Tessaricus
Beiträge: 372
Registriert: 1. September 2012 15:45

Re: [HoI II - AoD] Events von Tucs

Beitragvon Sarge » 1. September 2012 22:33

Ein paar der Events hab ich mir mal gezogen. Sind ganz interessant.

Sarge