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Re: [Total War: Rome 2] News/Screens/Videos/Infos

Verfasst: 15. Juli 2012 16:18
von Homer Simpson
Geht es vlt dass man den Thread wirklich Spamfrei hält???

Vlt ne Lösung ala alter Total War Zone bei Empire??? Sprich einen Screenshot-Thread in dem von mir aus auch nur ein paar posten dürfen) angepinnt und nen extrigen Screenshot-Diskussions Thread??? (Das natürlich auch für interviews videos etc.)

Freu mich immer tierisch darauf ne neue News zu lesen und alles was ich bekomme ist ne Meldung dass sich jemand auf das Spiel freut gg

Re: [Total War: Rome 2] News/Screens/Videos/Infos

Verfasst: 15. Juli 2012 16:25
von Avarice1987
Hui sieht das spitze aus :-).

Und noch ein jahr warten :-(

Re: [Total War: Rome 2] News/Screens/Videos/Infos

Verfasst: 15. Juli 2012 18:24
von Askanier
totalwarzone hat geschrieben:Ausdem offiziellen Forum

Bild
http://s14.directupload.net/file/u/2488 ... vx_jpg.htm



Sorry, aber dieses Bild hat absolut nichts mit dem Spiel zu tun!!! Das stammt von einem Künstler und ist schon Jahre alt.
Hier die Seite des Künstlers: http://www.lacedemon.info/

Re: [Total War: Rome 2] News/Screens/Videos/Infos

Verfasst: 15. Juli 2012 21:34
von Tucs
totalwarzone hat geschrieben:OK Danke. Dann nehm ichs auch nicht auf. War halt aus dem offiziellen forum, deshalb verlinkt.

mfg


Past doch zum Thema. Ich hätte es auch gepostet wenn ich es vor dir entdeckt hätte. :D

Re: [Total War: Rome 2] News/Screens/Videos/Infos

Verfasst: 17. Juli 2012 20:40
von Cr7390
Ich möchte doch bitte mal den Vorschlag wieder aufgreifen, dass hier jeder Post gelöscht wird, der keine Neuigkeiten zu Rome 2 beinhaltet. Auch ich schaue hier immer rein, in der Hoffnung einen neuen Screenshot oder ein Interview zu finden, aber dann stehen hier immer nur Spampostings. :(

Re: [Total War: Rome 2] News/Screens/Videos/Infos

Verfasst: 17. Juli 2012 22:21
von Jupiter
Ich möchte doch bitte mal den Vorschlag wieder aufgreifen, dass hier jeder Post gelöscht wird, der keine Neuigkeiten zu Rome 2 beinhaltet.

Und so wird es auch sein.

Dieser Thread dient zur Information und sollte seine Wichtigkeit nicht verlieren. Es ist störend, wenn man sich auf vermeintlich neues Material freut und dann nur Plauderposts entdeckt.
Also bitte nur noch Posts mit den Inhalten News/Screens/Videos/Infos setzen. Für die Diskussionen haben wir ja bereits genug Threads, oder ihr könnt bei Bedarf einen Neuen eröffnen. :)

Re: [Total War: Rome 2] News/Screens/Videos/Infos

Verfasst: 18. Juli 2012 12:28
von Prof


Bild

Bild

Re: [Total War: Rome 2] News/Screens/Videos/Infos

Verfasst: 20. Juli 2012 14:40
von Caesar
Es gibt ein Hintergrundvideo zur Entstehung der Musik des Trailers.


Re: [Total War: Rome 2] News/Screens/Videos/Infos

Verfasst: 20. Juli 2012 17:29
von totalwarzone
Habs mal aktualisiert,Post bitte löschen.Ist ohnehin etwas durcheinandergeraten?

Re: [Total War: Rome 2] News/Screens/Videos/Infos

Verfasst: 20. Juli 2012 17:55
von totalwarzone
Screenshotausder GS

Bild

Re: [Total War: Rome 2] News/Screens/Videos/Infos

Verfasst: 22. Juli 2012 12:28
von MasterMind
Es gibt ein neues Preview in der Powerplay ein paar kleinere Neuigkeiten stehen auf der Seite, im Magazin soll es aber 5 neue Screenshots geben

http://gamingbolt.com/total-war-rome-2- ... t-and-more

Re: [Total War: Rome 2] News/Screens/Videos/Infos

Verfasst: 22. Juli 2012 19:40
von totalwarzone
sega ist wieder auf der Gamescom dabei.

http://playnation.de/spiele-news/gamesc ... 40414.html

Re: [Total War: Rome 2] News/Screens/Videos/Infos

Verfasst: 22. Juli 2012 20:32
von totalwarzone
Und ein Neues Bild:

Bild
Bild

Re: [Total War: Rome 2] News/Screens/Videos/Infos

Verfasst: 22. Juli 2012 22:45
von totalwarzone
Habs mal aktualisiert.Ist ohnehin etwas durcheinandergeraten????

Bild


Einleitung

Einleitung!


Bild


So, ich dachte mir mal wieder die geballte Packung gesammeler Info´s kann nicht schaden, die meisten Videos und News werdet ihr sicher auch auf der Homepage finden. Hier findet ihr die gesammelten News bis zum gepanten Release im Spätherbst 2013.
Unter News findet ihr die News des aktuellen Monates, in diesem Beispiel also von Juli. Alle früheren News werden wie bei den anderen Teilen wie gehabt archiviert in die jeweils passenden Reiter (News, Previews usw).

News

News


Bild


25.07.2012


Die Aktuelle PC Powerplay


Realtime UK bastelt wieder
Spoiler (Öffnen)


Deutsche informative Communityseite


Neue Bilder und Video




22.07.2012


Neuer Screen
Spoiler (Öffnen)
Bild


Sega auf derGamescom


Gamestar Preview


20.07.2012

Neue Screenshots
Spoiler (Öffnen)
Bild
Bild
Bild

Video zum Trailer Soundtrack


14.07.2012

Eurogamer/Gamestar Artikel zur Zukunft von TW auf dem PC



09.07.2012

Bilder
Spoiler (Öffnen)
Bild
Bild
Bild
Bild




07.07.2012

Deutsches Eurogamer Artikel


06.07.2012

Englisches Pc Gamer Artikel

Deutsches Gamersglobal Artikel

Englisch-Interessante News aus der PC Gamer
Spoiler (Öffnen)
Shogun 2 was set in narrow geographical areas, with limited sets of units - a comparatively small scale to what's being intended with Rome II. It was designed with a focus on game systems, such as engine polishing and improvements to unit pathing.
With that in place, Rome II is going big - it's bigger than Rome 1 in geographical scale.
The game's key design vision is in taking players from a macro to micro scale, such as jumping from a campaign map to a single unit.
Despite that focus, Rome II is still attempting to make its macro scale bigger - we're guessing the senate will play a large part of that, but Creative Assembly won't say just yet.
As you rise through the ranks, your success will attract less-than-favourable responses from some of your friends. You will almost definitely get betrayed. There's "more human-level drama on the campaign map" in Rome II.
The bigger campaign map has "hundreds" of regions to move your units around, but the game buckets them into provinces to make management easier. The idea is to have you thinking about armies and legions rather than fiddling around with individual units.
Ultimately, the game will allow you to decide whether to favour the republic or become Rome's dictator.
The game's cameras have been redesigned. You can now lock the camera to single units. In this mode it functions like a sort of documentary cam, shaking while the unit walks – it's "a soldier's eye view" according to Creative Assembly.
The demonstration takes place with a scenario set during the Third Punic War, which took place during 149BC to 146BC. The scenario here is the Siege of Carthage.
Rome II: Total War features a new graphics engine, which features particle and deferred lighting.
The game can now combine naval and land battles into the same conflict, including naval invasions: in this demo a Roman ship lands on the coast of Carthage.
Naval units now have more than one ship per unit.
Though expected, we see catapults and ballistae being put to good use.
The demo has a big focus on Roman siege towers, and the snap-to unit camera takes the view of the game inside the siege tower itself.
Conflicts take place over much bigger environments - much of Carthage has been recreated in the demo. To accommodate this extra scale, the game now features a top-down tactical map.
There are multiple ways to capture cities. Walls can be reduced to rubble after they've sustained enough damage, for instance. It's designed to create cat-and-mouse gameplay: "You're not just sitting in the plaza once the walls are breached trying to defend that one area"
There's a real oomph when units engage, with walls of shields colliding.
The new graphics engine can show some impressive fidelity for a game of this scale. We can clearly see that Cathage's walls have graffiti.
Buildings crumble in the background as Carthage deploys its war elephants and the demo ends.
The unit camera has been designed so the game feels like it's "almost Saving Private Ryan at the beaches".
Each unit has its own facial animations, and leaders bark out a stream of orders throughout. each confrontation.
Units react to things, such as their colleagues being slaughtered - the idea is that these aren't idenikit clone armies anymore.
The map he was playing was a scenario about the conquest of Carthage.
Naval warfare and land warfare seems to be combinable in this sense.
Ships can provide covering fire with their ballistas and catapults
The walls are collapsing at different parts (you can also conquer the walls traditionally).
The sheer number of ships and legionnaires is far beyond the numbers of previous games.
The battle map is larger than Shogun 2
New Voices
As they are taking the tower, one officer screams toward his men, "For the honor of Rome!"
You will also see soldiers that will react to the death of one of their comrades
Troop speed and movements seem faster
New feature: by hitting tab, you get a 2D overview of the battlefield, displaying troops with colored symbols (much more detailed than the current radar map); you can't give orders in this mode, however
The development team is currently pondering an ambush system specifically for siege battles. Certain troop types could blockade a street or hide on a side street and then fall into the back of the attackers.
You can no longer simply retreat to the central plaza as a defender, but there will be several capture points within a city.



05.07.2012


Englisches Live Action Trailer


Englisches PC Gamer Interviews
Spoiler (Öffnen)

Trailer/Videos

Trailer/Videos



Bild


Englisch




Deutsch

Spoiler (Öffnen)
Test

Screens

Screens


Bild



Spoiler (Öffnen)
Bild
Bild
Bild
Bild

Bild
Bild
Bild
Bild
Bild

Bild
Bild
Bild
Bild
Bild

Interviews

Previews

Sonstiges

Sonstiges


Bild



25.07.2012


Realtime UK bastelt wieder
Spoiler (Öffnen)


Deutsche informative Communityseite



14.07.2012



Artikel zur Zukunft von TW


06.07.2012

Englisch-Interessante News aus der PC Gamer
Spoiler (Öffnen)
Shogun 2 was set in narrow geographical areas, with limited sets of units - a comparatively small scale to what's being intended with Rome II. It was designed with a focus on game systems, such as engine polishing and improvements to unit pathing.
With that in place, Rome II is going big - it's bigger than Rome 1 in geographical scale.
The game's key design vision is in taking players from a macro to micro scale, such as jumping from a campaign map to a single unit.
Despite that focus, Rome II is still attempting to make its macro scale bigger - we're guessing the senate will play a large part of that, but Creative Assembly won't say just yet.
As you rise through the ranks, your success will attract less-than-favourable responses from some of your friends. You will almost definitely get betrayed. There's "more human-level drama on the campaign map" in Rome II.
The bigger campaign map has "hundreds" of regions to move your units around, but the game buckets them into provinces to make management easier. The idea is to have you thinking about armies and legions rather than fiddling around with individual units.
Ultimately, the game will allow you to decide whether to favour the republic or become Rome's dictator.
The game's cameras have been redesigned. You can now lock the camera to single units. In this mode it functions like a sort of documentary cam, shaking while the unit walks – it's "a soldier's eye view" according to Creative Assembly.
The demonstration takes place with a scenario set during the Third Punic War, which took place during 149BC to 146BC. The scenario here is the Siege of Carthage.
Rome II: Total War features a new graphics engine, which features particle and deferred lighting.
The game can now combine naval and land battles into the same conflict, including naval invasions: in this demo a Roman ship lands on the coast of Carthage.
Naval units now have more than one ship per unit.
Though expected, we see catapults and ballistae being put to good use.
The demo has a big focus on Roman siege towers, and the snap-to unit camera takes the view of the game inside the siege tower itself.
Conflicts take place over much bigger environments - much of Carthage has been recreated in the demo. To accommodate this extra scale, the game now features a top-down tactical map.
There are multiple ways to capture cities. Walls can be reduced to rubble after they've sustained enough damage, for instance. It's designed to create cat-and-mouse gameplay: "You're not just sitting in the plaza once the walls are breached trying to defend that one area"
There's a real oomph when units engage, with walls of shields colliding.
The new graphics engine can show some impressive fidelity for a game of this scale. We can clearly see that Cathage's walls have graffiti.
Buildings crumble in the background as Carthage deploys its war elephants and the demo ends.
The unit camera has been designed so the game feels like it's "almost Saving Private Ryan at the beaches".
Each unit has its own facial animations, and leaders bark out a stream of orders throughout. each confrontation.
Units react to things, such as their colleagues being slaughtered - the idea is that these aren't idenikit clone armies anymore.
The map he was playing was a scenario about the conquest of Carthage.
Naval warfare and land warfare seems to be combinable in this sense.
Ships can provide covering fire with their ballistas and catapults
The walls are collapsing at different parts (you can also conquer the walls traditionally).
The sheer number of ships and legionnaires is far beyond the numbers of previous games.
The battle map is larger than Shogun 2
New Voices
As they are taking the tower, one officer screams toward his men, "For the honor of Rome!"
You will also see soldiers that will react to the death of one of their comrades
Troop speed and movements seem faster
New feature: by hitting tab, you get a 2D overview of the battlefield, displaying troops with colored symbols (much more detailed than the current radar map); you can't give orders in this mode, however
The development team is currently pondering an ambush system specifically for siege battles. Certain troop types could blockade a street or hide on a side street and then fall into the back of the attackers.
You can no longer simply retreat to the central plaza as a defender, but there will be several capture points within a city.

Re: [Total War: Rome 2] News/Screens/Videos/Infos

Verfasst: 22. Juli 2012 23:59
von MasterMind
Hier sind neue informationen aus den ganzen neuen Magazinen zusammengetragen

http://www.strategie-zone.de/neue-deta ... rome-2-78/

Edit: Hier ist außerdem noch ein neues Videointerview http://www.twcenter.net/forums/showthread.php?t=552409