[Europa Universalis IV] Spiel wirft mich immer wieder auf den Desktop

Probleme & Patches des Spiels

Moderator: Moderatoren

Benutzeravatar
Zoodirektor
Centurio
Centurio
Beiträge: 933
Registriert: 21. Januar 2013 16:04
Wohnort: Ruhrgebiet
:
Kleinspender

[Europa Universalis IV] Spiel wirft mich immer wieder auf den Desktop

Beitragvon Zoodirektor » 14. September 2018 15:09

Hat jemand von euch auch das Problem? Seit gut 2 Wochen werde ich beim Spielen immer wieder auf den Desktop geworfen. So alle 5 Minuten im Schnitt. Das passiert nur bei diesem Spiel und ist ziemlich nervig. Alles übrigen Sachen laufen einwandfrei.
Ich hab EU4 schon mal neu installiert, hat aber nichts gebracht. Über Google habe ich auch nichts gefunden. :/
#DankeRecur

Benutzeravatar
Homerclon
Moderator
Moderator
Beiträge: 9642
Registriert: 2. Dezember 2010 19:33
Wohnort: Erde, Sonnensystem, Milchstraße
:
User des Monats Teilnahme an einem Contest Team-SZ Pfeiler der Community Kleinspender Gewinner Userwahl

Re: [Europa Universalis IV] Spiel wirft mich immer wieder auf den Desktop

Beitragvon Homerclon » 14. September 2018 17:29

Es gibt keine Fehlermeldung? Im Profilordner des Spiels werden auch keine Fehlerlogs gespeichert?
Das soll dort zu finden sein: C:\Users\USER\Documents\Paradox Interactive\Europa Universalis IV\ (einfacher: "...\Eigene Dokumente\Paradox Interactive\Europa Universalis IV\")
Bild
- Lass dich nicht Verwirren, informiere dich über Trusted Computing (TPM)! (Ehemals TCPA)
- Medieval 2 TW - Gildenführer
- Meine PC-Konfigurationen für Gamer (Kaufberatung)

Mit DRM? - Nein, Danke!

*Steam verwendet auch eine Variante von DRM.

derdorfbengel
Pilus Posterior
Pilus Posterior
Beiträge: 1368
Registriert: 2. November 2016 11:34

Re: [Europa Universalis IV] Spiel wirft mich immer wieder auf den Desktop

Beitragvon derdorfbengel » 14. September 2018 17:41

Spielst du das Original oder eine Mod?

Benutzeravatar
Zoodirektor
Centurio
Centurio
Beiträge: 933
Registriert: 21. Januar 2013 16:04
Wohnort: Ruhrgebiet
:
Kleinspender

Re: [Europa Universalis IV] Spiel wirft mich immer wieder auf den Desktop

Beitragvon Zoodirektor » 15. September 2018 09:40

Homerclon hat geschrieben:Es gibt keine Fehlermeldung? Im Profilordner des Spiels werden auch keine Fehlerlogs gespeichert?
Das soll dort zu finden sein: C:\Users\USER\Documents\Paradox Interactive\Europa Universalis IV\ (einfacher: "...\Eigene Dokumente\Paradox Interactive\Europa Universalis IV\")

derdorfbengel hat geschrieben:Spielst du das Original oder eine Mod?


Fehlermeldungen gibt es nicht. Ich kann auch einfach normal wieder ins Spiel reintabben.
Fehlerlogs gibt es tatsächlich. Allerdings nur von den letzten Tagen. Werden die irgendwann automatisch gelöscht? Das Problem habe ich nämlich definitiv schon länger.
In der Regel spiele ich mit Mods, aber habs auch schon Vanilla getestet. Daran scheint es nicht zu liegen.


Schon mal danke für Eure Mühen. Hier mal das was im letzten Fehlerlog steht, vielleicht kann man damit ja was anfangen. Da waren einige Wiederholungen dabei. Di habe ich zT gelöscht, damit ich nicht über 20K Zeichen komme.
error_old.log: (Öffnen)
[main.cpp:393]:
Game Version: EU4 v1.26.0.0 Mughals.44868
Time:2018-09-14 14:53
Configuration: Release
[trigger.cpp:492]: Unknown trigger-type plutocracy_ideas in common/ai_personalities/00_ai_personalities.txt line : 53
[persistent.cpp:52]: Error: "Unexpected token: plutocracy_ideas, near line: 53
" in file: "common/ai_personalities/00_ai_personalities.txt" near line: 53
[trigger.cpp:492]: Unknown trigger-type aristocracy_ideas in common/ai_personalities/00_ai_personalities.txt line : 125
[persistent.cpp:52]: Error: "Unexpected token: aristocracy_ideas, near line: 125
" in file: "common/ai_personalities/00_ai_personalities.txt" near line: 125
[trigger.cpp:492]: Unknown trigger-type diplomatic_ideas in common/ai_personalities/00_ai_personalities.txt line : 133
[persistent.cpp:52]: Error: "Unexpected token: diplomatic_ideas, near line: 133
" in file: "common/ai_personalities/00_ai_personalities.txt" near line: 133
[trigger.cpp:492]: Unknown trigger-type aristocracy_ideas in common/rebel_types/pretender.txt line : 73
[persistent.cpp:52]: Error: "Unexpected token: aristocracy_ideas, near line: 73
" in file: "common/rebel_types/pretender.txt" near line: 73
[effect.cpp:838]: Unknown effect-type shipyard in history/provinces/112 - Venezia.txt line : 14
[provincehistory.cpp:482]: Unknown History Command ==>'shipyard'<== for province: history/provinces/112 - Venezia.txt
[persistent.cpp:52]: Error: "Unexpected token: shipyard, near line: 14
" in file: "history/provinces/112 - Venezia.txt" near line: 14
[effect.cpp:838]: Unknown effect-type shipyard in history/provinces/1982-Blekinge.txt line : 30
[provincehistory.cpp:482]: Unknown History Command ==>'shipyard'<== for province: history/provinces/1982-Blekinge.txt
[persistent.cpp:52]: Error: "Unexpected token: shipyard, near line: 30
" in file: "history/provinces/1982-Blekinge.txt" near line: 30
[effect.cpp:838]: Unknown effect-type shipyard in history/provinces/45 - Lubeck.txt line : 28
[provincehistory.cpp:482]: Unknown History Command ==>'shipyard'<== for province: history/provinces/45 - Lubeck.txt
[persistent.cpp:52]: Error: "Unexpected token: shipyard, near line: 28
" in file: "history/provinces/45 - Lubeck.txt" near line: 28
[modifier.cpp:2769]: The image for 'build_time_opposite' does not exist as a picture!
The image for 'may_repair_at_sea' does not exist as a picture!
The image for 'claim_duration' does not exist as a picture!
[event.cpp:290]: Event id too big: 123897
[event.cpp:444]: Error: "country_event" in file: "events/ideagroups.txt" near line: 3910
[triggerimplementation.cpp:30434]: Unknown age in a trigger aage_of_absolutism
[triggerimplementation.cpp:14968]: Unknown building 'marketplace' used in a trigger
[triggerimplementation.cpp:14968]: Unknown building 'trade_depot' used in a trigger
[triggerimplementation.cpp:14968]: Unknown building 'stock_exchange' used in a trigger
[triggerimplementation.cpp:14968]: Unknown building 'university' used in a trigger
[triggerimplementation.cpp:14968]: Unknown building 'university' used in a trigger
[triggerimplementation.cpp:14968]: Unknown building 'cathedral' used in a trigger
[triggerimplementation.cpp:14968]: Unknown building 'temple' used in a trigger
[triggerimplementation.cpp:14968]: Unknown building 'temple' used in a trigger
[triggerimplementation.cpp:14968]: Unknown building 'cathedral' used in a trigger
[triggerimplementation.cpp:14968]: Unknown building 'temple' used in a trigger
[triggerimplementation.cpp:14968]: Unknown building 'cathedral' used in a trigger
[triggerimplementation.cpp:14968]: Unknown building 'marketplace' used in a trigger
[triggerimplementation.cpp:14968]: Unknown building 'marketplace' used in a trigger
[graphics.cpp:1115]: No font with name
[eventmanager.cpp:344]: unknown namespace 'mp_mod_events' defined in event files
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle

[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[bitmapfont.cpp:3314]: Could not find coloring for character 'y'
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Icon 'detach_damaged_button' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing TextBox 'detach_damaged_button' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing InstantTextBox 'detach_damaged_button' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Icon 'detach_damaged_button' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing TextBox 'detach_damaged_button' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing InstantTextBox 'detach_damaged_button' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'duration' in window 'big'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/countrydiplomacyview.gui: Missing Icon 'chance_string_bg' in window 'DeclareWarDialog'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/mapicons.gui: Missing Icon 'trade_ship' in window 'trade_small_mapicon'.
[fixedwindow.cpp:2956]: interface/mapicons.gui: Missing InstantTextBox 'trade_ship_count' in window 'trade_small_mapicon'.
[fixedwindow.cpp:2956]: interface/mapicons.gui: Missing Icon 'trade_ship' in window 'trade_small_mapicon'.
[fixedwindow.cpp:2956]: interface/mapicons.gui: Missing InstantTextBox 'trade_ship_count' in window 'trade_small_mapicon'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/mapicons.gui: Missing Icon 'trade_ship' in window 'trade_small_mapicon'.
[fixedwindow.cpp:2956]: interface/mapicons.gui: Missing InstantTextBox 'trade_ship_count' in window 'trade_small_mapicon'.
[fixedwindow.cpp:2956]: interface/mapicons.gui: Missing Icon 'trade_ship' in window 'trade_small_mapicon'.
[fixedwindow.cpp:2956]: interface/mapicons.gui: Missing InstantTextBox 'trade_ship_count' in window 'trade_small_mapicon'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/mapicons.gui: Missing Icon 'trade_ship' in window 'trade_small_mapicon'.
[fixedwindow.cpp:2956]: interface/mapicons.gui: Missing InstantTextBox 'trade_ship_count' in window 'trade_small_mapicon'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[ck2text.cpp:265]: Unknown text property 'GetHerHis]er Freunde aus Kindertagen die Karriereleiter im Staat erklommen. Da [Root.Monarch.GetName] sie stets als äußerst talentiert betrachtete, wurde diese Entwicklung nicht als Überraschung gesehen. Tatsächlich wäre der Staat nicht besser gestellt, wenn [Root.Monarch.GetName] einigen von ihnen geholfen hätte, etwas schneller an die Spitze zu gelangen, da [Root.Monarch.GetSheHe] sich sowohl für ihr Können als auch ihre Loyalität verbürgen kann.'
[ck2text.cpp:265]: Unknown text property 'GetSheHe] sich sowohl für ihr Können als auch ihre Loyalität verbürgen kann.'
[ck2text.cpp:265]: Unknown text property 'GetMihnsie] als mächtiger als den Sultan selbst.

Es ist daher auch kein Wunder, dass [Root.Monarch.GetName] die Inkompetenz des dhelischen Sultans mit Abscheu beobachtet hat.'
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Icon 'detach_damaged_button' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing TextBox 'detach_damaged_button' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing InstantTextBox 'detach_damaged_button' in window 'actual'.
[fixedwindow.cpp:2956]: interface/mapicons.gui: Missing Icon 'trade_ship' in window 'trade_small_mapicon'.
[fixedwindow.cpp:2956]: interface/mapicons.gui: Missing InstantTextBox 'trade_ship_count' in window 'trade_small_mapicon'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/mapicons.gui: Missing Icon 'trade_ship' in window 'trade_small_mapicon'.
[fixedwindow.cpp:2956]: interface/mapicons.gui: Missing InstantTextBox 'trade_ship_count' in window 'trade_small_mapicon'.
[fixedwindow.cpp:2956]: interface/mapicons.gui: Missing Icon 'trade_ship' in window 'trade_small_mapicon'.
[fixedwindow.cpp:2956]: interface/mapicons.gui: Missing InstantTextBox 'trade_ship_count' in window 'trade_small_mapicon'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[graphics.cpp:1115]: No font with name Arial_12
[graphics.cpp:1115]: No font with name Arial_12
[graphics.cpp:1115]: No font with name Arial_12
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Icon 'unitstrength_ship' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing TextBox 'unitstrength_ship' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[bitmapfont.cpp:3314]: Could not find coloring for character 'h'
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'mills_cost' in window 'new_buildings_entry'.
[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'farm_estate_cost' in window 'new_buildings_entry'.
[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'tradecompany_cost' in window 'new_buildings_entry'.
[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'plantations_cost' in window 'new_buildings_entry'.
[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'textile_cost' in window 'new_buildings_entry'.
[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'weapons_cost' in window 'new_buildings_entry'.
[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'wharf_cost' in window 'new_buildings_entry'.
[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'improvement_value_text' in window 'building_province_list_entry'.
[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'improvement_value_text' in window 'building_province_list_entry'.
[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'improvement_value_text' in window 'building_province_list_entry'.
[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'improvement_value_text' in window 'building_province_list_entry'.
[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'improvement_value_text' in window 'building_province_list_entry'.[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'improvement_value_text' in window 'building_province_list_entry'.
[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'improvement_value_text' in window 'building_province_list_entry'.
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'improvement_value_text' in window 'building_province_list_entry'.
[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'improvement_value_text' in window 'building_province_list_entry'.
[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'improvement_value_text' in window 'building_province_list_entry'.
[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'improvement_value_text' in window 'building_province_list_entry'.
[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'improvement_value_text' in window 'building_province_list_entry'.[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'improvement_value_text' in window 'building_province_list_entry'.
[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'improvement_value_text' in window 'building_province_list_entry'.
[fixedwindow.cpp:2956]: interface/macrobuildinterface.gui: Missing InstantTextBox 'improvement_value_text' in window 'building_province_list_entry'.
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'bonus_info' in window 'big'.
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'bonus_info' in window 'big'.
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'bonus_info' in window 'big'.
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'bonus_info' in window 'big'.
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'bonus_info' in window 'big'.[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'bonus_info' in window 'big'.
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'bonus_info' in window 'big'.
[fixedwindow.cpp:2956]: interface/macrobuild_mapicons.gui: Missing InstantTextBox 'bonus_info' in window 'big'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[ck2text.cpp:265]: Unknown text property 'HerHis]e eigenen Ideen für den späteren Nutzen des [Root.GovernmentName]s niedergeschrieben werden.'
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/reorg_window_main.gui: Missing InstantTextBox 'left_list_hint' in window 'reorg_window'.
[fixedwindow.cpp:2956]: interface/reorg_window_main.gui: Missing InstantTextBox 'right_list_hint' in window 'reorg_window'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Icon 'unitattrition' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing TextBox 'unitattrition' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Icon 'unitstrength_land' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing TextBox 'unitstrength_land' in window 'actual'.
[graphics.cpp:1115]: No font with name Arial_12
[graphics.cpp:1115]: No font with name Arial_12
[graphics.cpp:1115]: No font with name Arial_12
[graphics.cpp:1115]: No font with name Arial_12
[graphics.cpp:1115]: No font with name Arial_12
[graphics.cpp:1115]: No font with name Arial_12
[graphics.cpp:1115]: No font with name Arial_12
[graphics.cpp:1115]: No font with name Arial_12
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[graphics.cpp:1115]: No font with name Arial_12
[graphics.cpp:1115]: No font with name Arial_12
[graphics.cpp:1115]: No font with name Arial_12
[graphics.cpp:1115]: No font with name Arial_12
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/eu3dialog.gui: Missing Button 'popup' in window 'FabricateClaimDialog'.
[provincegraphics.cpp:2081]: Animation "retreat" not found, trying to fall back to "walk"
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[ck2text.cpp:265]: Unknown text property 'GetHerHis]er Freunde aus Kindertagen die Karriereleiter im Staat erklommen. Da [Root.Monarch.GetName] sie stets als äußerst talentiert betrachtete, wurde diese Entwicklung nicht als Überraschung gesehen. Tatsächlich wäre der Staat nicht besser gestellt, wenn [Root.Monarch.GetName] einigen von ihnen geholfen hätte, etwas schneller an die Spitze zu gelangen, da [Root.Monarch.GetSheHe] sich sowohl für ihr Können als auch ihre Loyalität verbürgen kann.'
[ck2text.cpp:265]: Unknown text property 'GetSheHe] sich sowohl für ihr Können als auch ihre Loyalität verbürgen kann.'
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[ck2text.cpp:265]: Unknown text property 'GetHerHis]er Freunde aus Kindertagen die Karriereleiter im Staat erklommen. Da [Root.Monarch.GetName] sie stets als äußerst talentiert betrachtete, wurde diese Entwicklung nicht als Überraschung gesehen. Tatsächlich wäre der Staat nicht besser gestellt, wenn [Root.Monarch.GetName] einigen von ihnen geholfen hätte, etwas schneller an die Spitze zu gelangen, da [Root.Monarch.GetSheHe] sich sowohl für ihr Können als auch ihre Loyalität verbürgen kann.'
[ck2text.cpp:265]: Unknown text property 'GetSheHe] sich sowohl für ihr Können als auch ihre Loyalität verbürgen kann.'
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/eu3dialog.gui: Missing Button 'popup' in window 'FabricateClaimDialog'.
[fixedwindow.cpp:2956]: interface/countrydiplomacyview.gui: Missing Icon 'chance_string_bg' in window 'DeclareWarDialog'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/countrydiplomacyview.gui: Missing Icon 'chance_string_bg' in window 'DeclareWarDialog'.
[fixedwindow.cpp:2956]: interface/mapicons.gui: Missing Button 'attacker_condottieri_shield' in window 'navy_combat_mapicon'.
[fixedwindow.cpp:2956]: interface/mapicons.gui: Missing Button 'defender_condottieri_shield' in window 'navy_combat_mapicon'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Icon 'unitattrition' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing TextBox 'unitattrition' in window 'actual'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'shock_icon1' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'manuever_icon1' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'our_siege_value' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'siege_icon1' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'enemy_siege_value' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'siege_icon2' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfNavalCombatPopup'.
[province.cpp:7923]: Failed to set prov 2075 as claim for AFG, it is already claim!
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'manuever_icon1' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Icon 'unitstrength_land' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing TextBox 'unitstrength_land' in window 'actual'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[province.cpp:7923]: Failed to set prov 2075 as claim for KHO, it is already claim!
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'manuever_icon1' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'manuever_icon1' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[country.cpp:12861]: Attempting to set trade port province #2400 for HSI, they don't control it!
[country.cpp:12733]: Attempting to set capital province #4397 for HSI, they dont own it!
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[ck2text.cpp:265]: Unknown text property 'HerHis]e eigenen Ideen für den späteren Nutzen des [Root.GovernmentName]s niedergeschrieben werden.'
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[country.cpp:12861]: Attempting to set trade port province #582 for MYA, they don't control it!
[country.cpp:12733]: Attempting to set capital province #4405 for MYA, they dont own it!
[country.cpp:12861]: Attempting to set trade port province #4405 for MYA, they don't control it!
[country.cpp:12733]: Attempting to set capital province #2397 for MYA, they dont own it!
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'manuever_icon1' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[ck2text.cpp:265]: Unknown text property 'GetMMeinMeine] Fürsterzbischof, große Teile der katholischen Welt scheinen ihr Vertrauen in uns verloren zu haben! Es gibt sogar Gerüchte, dass ein anderer Erzbischof unseren Titel als Primas Germaniae annehmen will!'
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[ck2text.cpp:265]: Unknown text property 'GetMMeinMeine] Fürsterzbischof, große Teile der katholischen Welt scheinen ihr Vertrauen in uns verloren zu haben! Es gibt sogar Gerüchte, dass ein anderer Erzbischof unseren Titel als Primas Germaniae annehmen will!'
[country.cpp:12861]: Attempting to set trade port province #4082 for KSJ, they don't control it!
[country.cpp:12733]: Attempting to set capital province #4084 for KSJ, they dont own it!
[country.cpp:12861]: Attempting to set trade port province #4084 for KSJ, they don't control it!
[country.cpp:12733]: Attempting to set capital province #4083 for KSJ, they dont own it!
[country.cpp:12861]: Attempting to set trade port province #2456 for TGT, they don't control it!
[country.cpp:12733]: Attempting to set capital province #2472 for TGT, they dont own it!
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'shock_icon1' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'manuever_icon1' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'our_siege_value' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'siege_icon1' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'enemy_siege_value' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'siege_icon2' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfNavalCombatPopup'.
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Icon 'unitattrition' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing TextBox 'unitattrition' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Icon 'unitstrength_land' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing TextBox 'unitstrength_land' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Icon 'unitstrength_land' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing TextBox 'unitstrength_land' in window 'actual'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[ck2text.cpp:265]: Unknown text property 'HerHis]e eigenen Ideen für den späteren Nutzen des [Root.GovernmentName]s niedergeschrieben werden.'
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'manuever_icon1' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'manuever_icon1' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[country.cpp:12861]: Attempting to set trade port province #1048 for MYR, they don't control it!
[country.cpp:12733]: Attempting to set capital province #1050 for MYR, they dont own it!
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[ck2text.cpp:265]: Unknown text property 'HerHis]e eigenen Ideen für den späteren Nutzen des [Root.GovernmentName]s niedergeschrieben werden.'
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[country.cpp:12861]: Attempting to set trade port province #4089 for KUB, they don't control it!
[country.cpp:12733]: Attempting to set capital province #4086 for KUB, they dont own it!
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'shock_icon1' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'manuever_icon1' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'our_siege_value' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'siege_icon1' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'enemy_siege_value' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'siege_icon2' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[ck2text.cpp:265]: Unknown text property 'GetHerHis]er Freunde aus Kindertagen die Karriereleiter im Staat erklommen. Da [Root.Monarch.GetName] sie stets als äußerst talentiert betrachtete, wurde diese Entwicklung nicht als Überraschung gesehen. Tatsächlich wäre der Staat nicht besser gestellt, wenn [Root.Monarch.GetName] einigen von ihnen geholfen hätte, etwas schneller an die Spitze zu gelangen, da [Root.Monarch.GetSheHe] sich sowohl für ihr Können als auch ihre Loyalität verbürgen kann.'
[ck2text.cpp:265]: Unknown text property 'GetSheHe] sich sowohl für ihr Können als auch ihre Loyalität verbürgen kann.'
[ck2text.cpp:265]: Unknown text property 'HerHis]e eigenen Ideen für den späteren Nutzen des [Root.GovernmentName]s niedergeschrieben werden.'
[country.cpp:12861]: Attempting to set trade port province #2457 for MZB, they don't control it!
[country.cpp:12733]: Attempting to set capital province #350 for MZB, they dont own it!
[ck2text.cpp:265]: Unknown text property 'GetHerHis]er Freunde aus Kindertagen die Karriereleiter im Staat erklommen. Da [Root.Monarch.GetName] sie stets als äußerst talentiert betrachtete, wurde diese Entwicklung nicht als Überraschung gesehen. Tatsächlich wäre der Staat nicht besser gestellt, wenn [Root.Monarch.GetName] einigen von ihnen geholfen hätte, etwas schneller an die Spitze zu gelangen, da [Root.Monarch.GetSheHe] sich sowohl für ihr Können als auch ihre Loyalität verbürgen kann.'
[ck2text.cpp:265]: Unknown text property 'GetSheHe] sich sowohl für ihr Können als auch ihre Loyalität verbürgen kann.'
[fixedwindow.cpp:2956]: interface/name_heir_message.gui: Missing InstantTextBox 'Line3' in window 'NameHeirDialog'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'shock_icon1' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'manuever_icon1' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'our_siege_value' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'siege_icon1' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'enemy_siege_value' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'siege_icon2' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfNavalCombatPopup'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Icon 'loot_capability' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing TextBox 'loot_capability' in window 'actual'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdxmaptexturegeneration.cpp:1314]: Province PROV3190(3190) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3191(3191) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3192(3192) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3193(3193) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3194(3194) doesn't have an area. All provinces that are not water or wasteland should have an area.exturegeneration.cpp:1314]: Province PROV3219(3219) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3220(3220) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3221(3221) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3222(3222) doesn't have an area. All provinces that are not water or wasteland should have an area.

[pdxmaptexturegeneration.cpp:1314]: Province PROV3969(3969) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3970(3970) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3971(3971) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3972(3972) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3973(3973) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3974(3974) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3975(3975) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3976(3976) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3977(3977) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3978(3978) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3979(3979) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3980(3980) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3981(3981) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3982(3982) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3983(3983) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3984(3984) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3985(3985) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3986(3986) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3987(3987) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3988(3988) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3989(3989) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3990(3990) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3991(3991) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3992(3992) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3993(3993) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3994(3994) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3995(3995) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3996(3996) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3997(3997) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3998(3998) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3999(3999) doesn't have an area. All provinces that are not water or wasteland should have an area.
[country.cpp:12861]: Attempting to set trade port province #336 for TLC, they don't control it!
[country.cpp:12733]: Attempting to set capital province #2465 for TLC, they dont own it!
[country.cpp:12861]: Attempting to set trade port province #2465 for TLC, they don't control it!
[country.cpp:12733]: Attempting to set capital province #2462 for TLC, they dont own it!
[pdxmaptexturegeneration.cpp:1314]: Province PROV3190(3190) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3191(3191) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3192(3192) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3193(3193) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3194(3194) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3195(3195) doesn't have an area. All provinces that are not water or wasteland should have an area.



[pdxmaptexturegeneration.cpp:1314]: Province PROV3892(3892) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3893(3893) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3894(3894) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3895(3895) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3896(3896) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3897(3897) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3898(3898) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3899(3899) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3900(3900) doesn't have an area. All provinces that are not water or wasteland should have an area.

[pdxmaptexturegeneration.cpp:1314]: Province PROV3995(3995) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3996(3996) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3997(3997) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3998(3998) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdxmaptexturegeneration.cpp:1314]: Province PROV3999(3999) doesn't have an area. All provinces that are not water or wasteland should have an area.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[ck2text.cpp:265]: Unknown text property 'GetHerHis]er Freunde aus Kindertagen die Karriereleiter im Staat erklommen. Da [Root.Monarch.GetName] sie stets als äußerst talentiert betrachtete, wurde diese Entwicklung nicht als Überraschung gesehen. Tatsächlich wäre der Staat nicht besser gestellt, wenn [Root.Monarch.GetName] einigen von ihnen geholfen hätte, etwas schneller an die Spitze zu gelangen, da [Root.Monarch.GetSheHe] sich sowohl für ihr Können als auch ihre Loyalität verbürgen kann.'
[ck2text.cpp:265]: Unknown text property 'GetSheHe] sich sowohl für ihr Können als auch ihre Loyalität verbürgen kann.'
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[country.cpp:12861]: Attempting to set trade port province #4039 for LDU, they don't control it!
[country.cpp:12733]: Attempting to set capital province #4047 for LDU, they dont own it!
[graphics.cpp:1115]: No font with name
[graphics.cpp:1115]: No font with name
[ck2text.cpp:265]: Unknown text property 'GetHerHis]er Freunde aus Kindertagen die Karriereleiter im Staat erklommen. Da [Root.Monarch.GetName] sie stets als äußerst talentiert betrachtete, wurde diese Entwicklung nicht als Überraschung gesehen. Tatsächlich wäre der Staat nicht besser gestellt, wenn [Root.Monarch.GetName] einigen von ihnen geholfen hätte, etwas schneller an die Spitze zu gelangen, da [Root.Monarch.GetSheHe] sich sowohl für ihr Können als auch ihre Loyalität verbürgen kann.'
[ck2text.cpp:265]: Unknown text property 'GetSheHe] sich sowohl für ihr Können als auch ihre Loyalität verbürgen kann.'
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/mapicons.gui: Missing Icon 'trade_ship' in window 'trade_small_mapicon'.
[fixedwindow.cpp:2956]: interface/mapicons.gui: Missing InstantTextBox 'trade_ship_count' in window 'trade_small_mapicon'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/eu3dialog.gui: Missing Button 'popup' in window 'FabricateClaimDialog'.
[fixedwindow.cpp:2956]: interface/eu3dialog.gui: Missing Button 'popup' in window 'FabricateClaimDialog'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/countrydiplomacyview.gui: Missing Icon 'chance_string_bg' in window 'DeclareWarDialog'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Icon 'detach_damaged_button' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing TextBox 'detach_damaged_button' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing InstantTextBox 'detach_damaged_button' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Icon 'detach_damaged_button' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing TextBox 'detach_damaged_button' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing InstantTextBox 'detach_damaged_button' in window 'actual'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Icon 'unitstrength_ship' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing TextBox 'unitstrength_ship' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[country.cpp:12861]: Attempting to set trade port province #1023 for SBA, they don't control it!
[country.cpp:12733]: Attempting to set capital province #1025 for SBA, they dont own it!
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[country.cpp:12861]: Attempting to set trade port province #4085 for YAK, they don't control it!
[country.cpp:12733]: Attempting to set capital province #4087 for YAK, they dont own it!
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[ck2text.cpp:265]: Unknown text property 'GetAdjektive]en Fischer ist und dass wir gegen diese verabscheuungswürdige Praxis absichtlich nichts unternommen haben.
Im Laufe der Zeit haben unsere Nachbarn gelernt, ihre Ufer zu beobachten und all jene, die den Frieden brechen, zu jagen und an ihnen ein Exempel zu statuieren. Die Häufigkeit der Wokou-Überfälle haben nach der plötzlichen Welle vor einigen Jahren deutlich abgenommen und nehmen damit nur noch wenig Einfluss auf die [Root.GetAdjective]e Bevölkerung.'
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[bitmapfont.cpp:3314]: Could not find coloring for character 'h'
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Icon 'detach_damaged_button' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing TextBox 'detach_damaged_button' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing InstantTextBox 'detach_damaged_button' in window 'actual'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'manuever_icon1' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[ck2text.cpp:265]: Unknown text property 'HerHis]e eigenen Ideen für den späteren Nutzen des [Root.GovernmentName]s niedergeschrieben werden.'
[ck2text.cpp:265]: Unknown text property 'GetHerHis]er Freunde aus Kindertagen die Karriereleiter im Staat erklommen. Da [Root.Monarch.GetName] sie stets als äußerst talentiert betrachtete, wurde diese Entwicklung nicht als Überraschung gesehen. Tatsächlich wäre der Staat nicht besser gestellt, wenn [Root.Monarch.GetName] einigen von ihnen geholfen hätte, etwas schneller an die Spitze zu gelangen, da [Root.Monarch.GetSheHe] sich sowohl für ihr Können als auch ihre Loyalität verbürgen kann.'
[ck2text.cpp:265]: Unknown text property 'GetSheHe] sich sowohl für ihr Können als auch ihre Loyalität verbürgen kann.'
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[graphics.cpp:1115]: No font with name Arial_12
[graphics.cpp:1115]: No font with name Arial_12
[graphics.cpp:1115]: No font with name Arial_12
[country.cpp:12861]: Attempting to set trade port province #1843 for UES, they don't control it!
[country.cpp:12733]: Attempting to set capital province #1024 for UES, they dont own it!
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[country.cpp:12861]: Attempting to set trade port province #589 for LNA, they don't control it!
[country.cpp:12733]: Attempting to set capital province #1817 for LNA, they dont own it!
[country.cpp:12861]: Attempting to set trade port province #1817 for LNA, they don't control it!
[country.cpp:12733]: Attempting to set capital province #602 for LNA, they dont own it!
[fixedwindow.cpp:2956]: interface/eu3dialog.gui: Missing Button 'popup' in window 'FabricateClaimDialog'.
[country.cpp:12861]: Attempting to set trade port province #527 for KHD, they don't control it!
[country.cpp:12733]: Attempting to set capital province #4453 for KHD, they dont own it!
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/countrydiplomacyview.gui: Missing Icon 'chance_string_bg' in window 'DeclareWarDialog'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[ck2text.cpp:265]: Unknown text property 'HerHis]e eigenen Ideen für den späteren Nutzen des [Root.GovernmentName]s niedergeschrieben werden.'
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'manuever_icon1' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[country.cpp:12861]: Attempting to set trade port province #2054 for GUJ, they don't control it!
[country.cpp:12733]: Attempting to set capital province #517 for GUJ, they dont own it!
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[ck2text.cpp:265]: Unknown text property 'HerHis]e eigenen Ideen für den späteren Nutzen des [Root.GovernmentName]s niedergeschrieben werden.'
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'manuever_icon1' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'manuever_icon1' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'manuever_icon1' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'OurLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/end_of_combat.gui: Missing InstantTextBox 'EnemyLost' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2956]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2548]: Entity state not found. Entity: tradenode_terrain, State: idle
#DankeRecur

Benutzeravatar
flogi
Princeps Praetorius
Princeps Praetorius
Beiträge: 2611
Registriert: 20. August 2012 20:19
:
Teilnahme an einem Contest Modder Gewinner Userwahl
Kontaktdaten:

Re: [Europa Universalis IV] Spiel wirft mich immer wieder auf den Desktop

Beitragvon flogi » 15. September 2018 11:39

Das ist der übliche RNW Fehlerlog. Daran kann man nix sehen.
Ich hätte noch ne Idee: Schonmal versucht die Auflösung kurz zu ändern?

Hast du vielleicht ein Hintergrundprogramm an, was sich regelmäßig vordrängelt? Sykpe soll z.B. die Eigenschaft haben.
Kurze Googlesuche hat ergeben, dass auch andere das Problem haben. Suchbegriff: EU IV tabbing to desktop

Es scheint aber niemand so wirklich im Paradoxforum gepostet zu haben, also vielleicht wissen die Entwickler darüber nicht wirklich was.

Benutzeravatar
Zoodirektor
Centurio
Centurio
Beiträge: 933
Registriert: 21. Januar 2013 16:04
Wohnort: Ruhrgebiet
:
Kleinspender

Re: [Europa Universalis IV] Spiel wirft mich immer wieder auf den Desktop

Beitragvon Zoodirektor » 15. September 2018 12:21

flogi hat geschrieben:Das ist der übliche RNW Fehlerlog. Daran kann man nix sehen.
Ich hätte noch ne Idee: Schonmal versucht die Auflösung kurz zu ändern?

Hast du vielleicht ein Hintergrundprogramm an, was sich regelmäßig vordrängelt? Sykpe soll z.B. die Eigenschaft haben.
Kurze Googlesuche hat ergeben, dass auch andere das Problem haben. Suchbegriff: EU IV tabbing to desktop

Es scheint aber niemand so wirklich im Paradoxforum gepostet zu haben, also vielleicht wissen die Entwickler darüber nicht wirklich was.

Skype hatte ich auch zuerst im Verdacht, war es aber nicht. TS auch nicht. Ansonsten läuft nichts ungewöhnliches im Hintergrund. Auch nach Updates sucht meines Wissens nach kein Programm.
Bei allen anderen Spielen habe ich das Problem auch nicht.
Das mit der Auflösung werde ich mal testen. Hab nämlich tatsächlich zuletzt irgendwann mal daran rumgespielt (wegen nem anderen Spiel). Wobei ich eigentlich wieder die bewährten Einstellungen drin hab. Glaub ich zumindest.
#DankeRecur