Game Art – Concept to Completion
Author: Polina Malysheva, Creative Director.
Though everyone will know of the final versions of an artist’s work, one might not be very familiar with how game art is actually developed. What does it take for game art to go from concept to completion?
It all starts with a set of sketches. Artists let their imagination run free, creating countless concepts.
At this critical, initial stage of creativity, it is important not to interrupt or divert the artist’s attention. This is a time where the delicate creative process may be negatively affected by recommendations or technical specifications, potentially leading to a dull or mediocre result. An artist can be sensitive.
Once in possession of a number of sketches, we choose the best ones and then continue to work.
The next stage is less about creative freedom and more about taking careful and considered steps. Here it is important to select the main character and fabricate a fascinating storyline.
The artist has to find a delicate balance between making something visually appealing and dynamic, whilst also being historical realistic… and in accordance with the laws of physics!
Specialist Art QA staff and other artist colleagues become involved to provide feedback and check for historical accuracy. Afterwards the final composition and details are refined.
After receiving feedback, the artist makes whatever adjustments are felt necessary and chooses the color scheme to be used in the final image. The ability to observe the details and nuances in the world around us is a very important skill for an artist to possess. We’re very lucky in this regard as many of the references we require are easily seen from the windows of our studio.
Inspirational views of the river Neva.
Observations form an emotional palette from which the artist can draw upon to create the final piece of art. It is important for an artist to know what he or she wants to say, and to whom. In this specific case it was our aim to convey the magnificent power of the battleship Colorado, such that it remains formidable and unstoppable even when surrounded by enemy aircraft. Enemies attacking from all directions helps to visually enhance plot dynamics. In this work there is no place for mindless coloring-in; every detail is important and plays its part.
The next step will be made by a renderer. He takes the model—thoroughly prepared by the 3D department—and then the magic commences. The focus of attention is chosen, the necessary perspectives are considered, and illumination is taken into account.
The image lives with the artist for a few weeks, throughout all phases of creation. The image is an open question towards which the artist is constantly searching for an answer. The more energy and emotion the artist pours into the image, the more that will be portrayed to the audience.
Secondary characters may appear and disappear in the process, created or sacrificed in the cause of portraying the main theme or idea.
Finally we arrive at the most important and most time-consuming stage: the polish. Having almost finished the work, it is important to bring it to the point where—as Victor Kislyi would say—every pixel shines. This is like the final rehearsal of the orchestra: all instruments now play at the precise moment that they should, complementing each other, without interruption.
For World of Warships this is the voyage our game art takes, from the hearts and minds of our artists to your eyes.
-> http://blog.worldofwarships.eu/game-art ... ompletion/